It's time again for the Game Developers Conference. Here's my speaking schedule for those of you who might be interested.
Serious Games Summit. Monday-Tuesday, all day, Room 3007, Moscone West.
I co-organized the summit with Ben Sawyer, which means you can blame us if the content isn't to your liking.
Where Were the Election Games?, Monday, 2:10p-3:10p, Room 3007, Moscone West
A panel with myself, Ben Sawyer, Chris Swain, and Heather Chaplin, reflecting on the relative dearth of election games in 2008, even though campaigns and candidates increased investment in campaign technology.
Game Studies Download 4.0, Thursday 1:30p-2:30p, Room 2004, Moscone West
The fourth edition of the panel of game research findings, collected and shared by myself, Mia Consalvo, and Jane McGonigal. There will be some structural surprises this year, which I think attendees will enjoy.
Learning from the Atari 2600, Friday 2:30-3:30, Room 2007, Moscone West
A lecture about the ways the Atari VCS (2600) prefigured innovations in family and social play we now attribute to the Nintendo Wii. Primary focus is placed on the design lessons we can learn from Atari games of the late 1970s and early 1980s.
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
Ian Bogost on Making Books
Mark N. on Making Books
Krystian Majewski on Making Books
Gamification101 on Gamification is Bullshit
James on Help Feed the Speculative Realism Feed
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







