At the IGF, Adam Niese over at PixelSocks interviewed me about A Slow Year. The interview is now online, and you can read it at PixelSocks.com.

Issues we discussed include the idea of the “game poem,” how instructions and other meta-textual materials contribute to a work, reactions and expectations for so-called “artgames,” and the current state of the indie games scene.

published March 20, 2010