Lately I find myself talking a lot about contemporary "misuses" of computer media. That is, about trends that make partial use of the properties of such media, or that (in my view) mistake some less interesting, less promising, or less relevant set of properties as primary. For example: treating the microcomputer as a mere network appliance rather than as a computational (information processing) apparatus, or treating games as motivational apparatuses rather than as models with role-play and context.
Of course, there's nothing about the McLuhan-style media analysis that suggests that one set of media properties (or the "best" set, even if we could agree upon it) automatically "wins out" over others... just that the properties of a medium influence and change or perception of and response to the world. We have to do the work of culturing and tuning the media ecology to bring about desirable ends—and we may disagree on the matter of which ends are desirable. This is one of many reasons why its wrong to call McLuhan a technological determinist. People do indeed have an influence on their future, although that influence does not suggest perfect control.
All of which leads me to a question for you, a media archaeology thought experiment: what precedents for media "misuse" can we find from the past? That is, what are other examples of moments in media history which, in hindsight, resulted in inopportune, secondary, or undesirable properties of a particular medium winning out over more appealing or promising ones? And can we imagine a hypothetical, alternate future in which things went differently?
A Game of Throwns
Food Insofar As They Give You Food
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Royalty Rate Reset
Rocks are Rocks
Comments
Adam on Gamification is Bullshit
Sot on Gamification is Bullshit
Christopher Schaberg on A Game of Throwns
Ian Bogost on What is Object-Oriented Ontology?
greg on What is Object-Oriented Ontology?
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







