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Moos and Merch
Cow Clicker coverage and crap
July 26, 2010
I wasn't entirely prepared for the runaway success of Cow Clicker after it's release last week Indeed in the near future, I might pose the question of what counts as "success" for such a work. In the meantime, here's a quick rundown of a few of the more lively discussions about the game that might interest some of you:
- On my blog post about the game
- Aki Järvinen's response (my friendly opponent in the NYU debate at which the game was released)
- Slashdot
- Kotaku
- Metafilter
- Rock Paper Shotgun
- Kyle Orland's critique at Games.com
- Caroline McCarthy with an in-depth take at CNet
If you're not playing, then you've also missed the launch of Cow Clicker merchandise, which I shamefully hock below. As I wrote on the game's swag page: Everybody knows that people don't buy art. They buy t-shirts. So buy some of this crap.
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Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
On Technical Agency and Procedural Rhetoric
Comments
Gamification101 on Gamification is Bullshit
James on Help Feed the Speculative Realism Feed
Casey O'Donnell on On Technical Agency and Procedural Rhetoric
Michael- on Help Feed the Speculative Realism Feed
Jeffrey J Cohen on Help Feed the Speculative Realism Feed
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The Curse of Cow Clicker
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Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks

















