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Moos and Merch
Cow Clicker coverage and crap
July 26, 2010
I wasn't entirely prepared for the runaway success of Cow Clicker after it's release last week Indeed in the near future, I might pose the question of what counts as "success" for such a work. In the meantime, here's a quick rundown of a few of the more lively discussions about the game that might interest some of you:
- On my blog post about the game
- Aki Järvinen's response (my friendly opponent in the NYU debate at which the game was released)
- Slashdot
- Kotaku
- Metafilter
- Rock Paper Shotgun
- Kyle Orland's critique at Games.com
- Caroline McCarthy with an in-depth take at CNet
If you're not playing, then you've also missed the launch of Cow Clicker merchandise, which I shamefully hock below. As I wrote on the game's swag page: Everybody knows that people don't buy art. They buy t-shirts. So buy some of this crap.
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Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
On Technical Agency and Procedural Rhetoric
Comments
Hipolito M. Wiseman on What is a Sports Videogame?
Gamification101 on Gamification is Bullshit
James on Help Feed the Speculative Realism Feed
Casey O'Donnell on On Technical Agency and Procedural Rhetoric
Michael- on Help Feed the Speculative Realism Feed
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The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks

















