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New Review of Racing the Beam
In Digital Culture & Education
June 1, 2009
Thomas Apperley has written a new review of Racing the Beam in the new open-access peer-reviewed journal Digital Culture & Education. Nick and I are delighted to see a review of our book in the inaugural issue.
I was likely delighted to see Apperley trace the steps toward the platform studies project in my earlier writings:
The gestures towards a notion of platform studies have previously emerged in Bogost’s work. His early ruminations on platform studies are evident in the chapter ‘Videogames and Expression’ from Unit Operations: An Approach to Videogame Criticism (2006: 55-71); he points out that the use of game engines - like Quake engine - in game design establishes a common material substructure between games. In Persuasive Games (2006: 251) he states: ‘the procedural affordances of a computer operating system matter, they constrain and enable the kinds of computational activities that are possible atop that operating system’. Platform studies clearly draws from this interest in the material limits of computer technology, and how programmers respond to these limits.
Apart from the review, the issue includes pieces on Bully, self-representation online, multimodal literacy, and a critique of violent videogame research (not the findings, but the research itself).
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