Game Developer Magazine holds an annual Front Line Awards, for “the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.” Racing the Beam is among the finalists. We’re definitely an outlier, the other books covering much more “practical” development concerns (Game Coding Complete 3e, Game Engine Architecture, Mastering Unreal Technology, and Real Time Cameras)

Perhaps we can take some comfort in our chances from the statement issued with the finalist announcement by Jeffrey Fleming, production editor for Game Developer:

This year’s finalists are drawn broadly from the industry’s mature toolset and represent a selection of products that have been proven across a multitude of successful titles along with a good mix of promising new technologies.

Which one does our book represent, a mature toolset or a promising new technology?

published December 12, 2009