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      <title>Ian Bogost</title>
      <link>http://www.bogost.com/</link>
      <description>Official website of Ian Bogost (a videogame theorist, critic, and designer), including books, games, writing, teaching, speaking, and blog</description>
      <language>en</language>
      <copyright>Copyright 2010</copyright>
      <lastBuildDate>Wed, 17 Mar 2010 19:45:41 -0500</lastBuildDate>
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         <title>Jobs of the Future: Coffee Engineer</title>
		 <description><![CDATA[Caffeinating at Georgia Tech &mdash; There are many good things about Georgia Tech, but coffee is not one of them. On campus, after 3pm, it's almost impossible to find coffee. I find this utterly baffling. My seminar this term meets 2-5pm Wednesdays. We take a break around 3:30. The coffee stand in the student center closes at 4, so this hasn't been a problem before. Today we took our break a bit later, around 3:40, and the stand was closed already (?). The remaining restaurant was open, but served no coffee. The commons cafeteria was open, and had vats of coffee, but it was cold.... (<a href="http://www.bogost.com/blog/jobs_of_the_future_coffee_engi.shtml">read more</a>) ]]></description>
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         <pubDate>Wed, 17 Mar 2010 19:45:41 -0500</pubDate>
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         <title>Play With Us</title>
		 <description><![CDATA[My GDC 2010 Microtalk &mdash; What follows is my short talk from the microtalks session at last week's Game Developers Conference. The format was a modified pecha kucha, with 20 slides advancing automatically every 16 seconds. The theme provided by organizer Rich Lemarchand was simply, "Play with Us." I chose to explore the relationship between developers and their audiences. &nbsp; This is a very famous poem by Ezra Pound: It is a classic example of Imagism, a poetic movement characterized by condensation and precision. Notice that the poem doesn't tell a story of any kind. Instead, it presents two sets of very clear, yet unrelated... (<a href="http://www.bogost.com/writing/play_with_us.shtml">read more</a>) ]]></description>
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         <pubDate>Mon, 15 Mar 2010 00:05:47 -0500</pubDate>
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         <title>A Slow Year Cover Art</title>
		 <description><![CDATA[ &mdash; GDC continues, and I owe this site updates. For now, a small one. I gave a short talk about A Slow Year at the Nuovo Sessions today, in which I revealed the cover and label art for the game. I thought I'd post those here for the rest of you, because it is awesome. The illustrator is the incredibly talented Lukas Ketner. If you're here at GDC, stop by my booth at the IGF pavilion for print swag.... (<a href="http://www.bogost.com/blog/a_slow_year_cover_art.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_slow_year_cover_art.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
         <pubDate>Fri, 12 Mar 2010 19:09:04 -0500</pubDate>
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         <title>An Atari Travels</title>
		 <description><![CDATA[My VCS Goes to GDC &mdash; As you may remember, I brought my Atari out to GDC for the Independent Game Festival. It's been having an unusual time indeed during its travels, and I believe it hasn't seen this much excitement in some 33 years. Here are some highlights: In the Delta SkyClub Stowed under the seat in front of me At the baggage carousel In the taxi Resting from its journey Preparing for its day... (<a href="http://www.bogost.com/blog/an_atari_travels.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/an_atari_travels.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
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         <pubDate>Wed, 10 Mar 2010 12:17:17 -0500</pubDate>
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         <title>Exergames, Microtalks, Nuovo Sessions, and More</title>
		 <description><![CDATA[My 2010 Game Developers Conference schedule &mdash; This week is the Game Developers Conference in San Francisco. For those of you who want to catch up with me there, here's my speaking schedule for the week: Tuesday and Wednesday I'm co-hosting the Serious Games Summit (with Ben Sawyer and Jane McGonigal). I'll be moderating two panels there, as follows: Wednesday 3:00- 4:00 Room 133, North Hall, Seriously, Make Your Game, Ian Bogost, Jason Rohrer, and Paolo Pedercini Wednesday 4:15- 5:15 Room 133, North Hall, Over A Billion Dollars Can't Be Wrong: Is Exergaming Success A Victory For Serious Games?, Ian Bogost, Barbara Chamberlin, Sheryl Flynn, Ernie Medina,... (<a href="http://www.bogost.com/blog/exergames_microtalks_nuovo_ses.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/exergames_microtalks_nuovo_ses.shtml</link>
         <guid>http://www.bogost.com/blog/exergames_microtalks_nuovo_ses.shtml</guid>
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         <pubDate>Sun, 07 Mar 2010 09:49:33 -0500</pubDate>
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         <title>Exhaust Objects</title>
		 <description><![CDATA[Thoughts from an Atari 1978 Board and ROM &mdash; In anticipation of the Independent Game Festival next week, today I constructed the first two cartridges of A Slow Year. More on that soon, but for now I wanted to share the object below, residue from the construction. It's a board holding a 2k mask ROM for an Atari game. The photo probably stands alone as far as a blog post goes, but I realized something after extracting it, which is what I really want to share today. There are three practices of alien phenomenology I discuss in my forthcoming book of that name. Among them are ontography, the authorship... (<a href="http://www.bogost.com/blog/exhaust_objects.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/exhaust_objects.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
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         <pubDate>Fri, 05 Mar 2010 21:30:15 -0500</pubDate>
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         <title>We Have Never Been Threshing</title>
		 <description><![CDATA[Winner, Weirdest Use of a Combine Metaphor 
 &mdash; From Moral Leadership in a Postmodern Age, by Ron Hill: If modernity acted like a combine harvester, sweeping away the old crop and transforming it into uniformly square bales, postmodernity allows some of the crops to survive and even to be replanted amidst the bales. It's sort of awesome. Maybe just because I love combine harvesters.... (<a href="http://www.bogost.com/blog/we_have_never_been_threshing.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/we_have_never_been_threshing.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#tag">farming</category>
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         <pubDate>Thu, 04 Mar 2010 00:04:20 -0500</pubDate>
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         <title>Shell Games</title>
		 <description><![CDATA[On the achievementalization of the world. From my "Persuasive Games" column at Gamasutra. &mdash; In a widely disseminated talk at DICE last month, Carnegie Mellon University Entertainment Technology Center professor Jesse Schell made a provocation: can game-like external rewards make people lead better lives? To answer the question, Schell explored hypothetical scenarios that might combine awards of XBox Achievements-like scrip with emerging sensor networks that would track our everyday behaviors. Teeth brushing might earn sponsored awards from Crest, for example, and taking the bus might earn awards from a government mass transit program. Sounds far fetched? Schell points out early signals that support his vision, including the dashboard of the new Ford Fusion, which... (<a href="http://www.bogost.com/writing/shell_games.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/shell_games.shtml</link>
         <guid>http://www.bogost.com/writing/shell_games.shtml</guid>
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         <pubDate>Wed, 03 Mar 2010 10:15:49 -0500</pubDate>
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         <title>Philosopher Slab Poems, in Pixels and Letters</title>
		 <description><![CDATA[Also, win a copy of a book I haven't yet written &mdash; Sometimes serious ideas emerge from the strangest places. Last week Harman tossed an offhand question onto his blog: Who is the most overrated philosopher?. It sparked quite serious discussion all over. So serious that before long, Harman found himself wondering if an anthology of opinions on "overrated philosophers" could indeed become a serious work of philosophy. I now find myself in a similar position. Late last week I'd started working on a philosopher parlor game to answer Harman's, but this weekend it magically transformed into a serious project. As if I need another one of those. I was procrastinating during... (<a href="http://www.bogost.com/blog/philosopher_slab_poems_in_pixe.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/philosopher_slab_poems_in_pixe.shtml</link>
         <guid>http://www.bogost.com/blog/philosopher_slab_poems_in_pixe.shtml</guid>
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         <pubDate>Sun, 28 Feb 2010 20:44:03 -0500</pubDate>
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         <title>How to Turn Heavy Rain into a Restroom Simulator</title>
		 <description><![CDATA[The Urinal Sublime &mdash; I'm still working my way through Heavy Rain, and I'll save my comments about the game until I finish. For now, I broke it in an interesting way that's worth sharing. When you are playing as Norman Jayden in the police headquarters, it is possible to go into the men's room. One plot element requires this, but later you can visit again to regain your composure or to relieve yourself. It's a nice touch. I found myself wondering if I could pilot Jayden into the women's room, which is right next door. The result was unexpected and sort of lovely.... (<a href="http://www.bogost.com/blog/how_to_turn_heavy_rain_into_a.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/how_to_turn_heavy_rain_into_a.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Sat, 27 Feb 2010 00:01:59 -0500</pubDate>
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         <title>A scientist, a philosopher, and an engineer walk into a conference...</title>
		 <description><![CDATA[ &mdash; Courtesy of Saturday Morning Breakfast Cereal, I bring you a cartoon comparing scientists, philosophers, and engineers. It speaks for itself, of course, but I'll make two observations about it nevertheless. First, the cartoon thinks it's mocking scientists and philosophers, but when I read it, it's the engineer who looks like the idiot. Second, the philosopher panel offers a particularly efficient counterpoint for object-oriented ontology. For us, stuff is indeed stuff. Imagine that.... (<a href="http://www.bogost.com/blog/a_scientist_a_philosopher_and.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_scientist_a_philosopher_and.shtml</link>
         <guid>http://www.bogost.com/blog/a_scientist_a_philosopher_and.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">humor</category>
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         <pubDate>Fri, 26 Feb 2010 00:33:34 -0500</pubDate>
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         <title>A Slow Year Nears</title>
		 <description><![CDATA[Updated Screenshots and Trailer &mdash; As the IGF approaches, I have a few updates to relate about A Slow Year. First, expect to see a number of interviews with me about the game emerging over the next two weeks. The first is on Rock Paper Shotgun, and I'll report back when the others drop. My favorite line from the RPS piece, "I hope the game makes the Atari seem beautiful." Next, I've added screenshots and a video trailer for the game, which I'll also reproduce here. These should start to give a better sense of what the title looks and feels like. The images at... (<a href="http://www.bogost.com/blog/a_slow_year_nears.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_slow_year_nears.shtml</link>
         <guid>http://www.bogost.com/blog/a_slow_year_nears.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
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         <pubDate>Tue, 23 Feb 2010 09:02:40 -0500</pubDate>
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         <title>Materialisms</title>
		 <description><![CDATA[The Stuff of Things is Many &mdash; The past few days have witnessed a flurry of comments on the use and misuse of "materialism" in philosophy, starting with Gratton and continuing with Harman (1, 2) and Bryant. Gratton hits the nail on the head when he asks, "What kind of material would we even be talking about?" Indeed, it's become increasingly difficult to understand from what material materialism is made. Levi tosses some Marx into the salad: Marx is somewhat off the hook here because he does speak of humans working with nonhuman matter in processes of production. The problem is that the role played by nonhuman... (<a href="http://www.bogost.com/blog/materialisms.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/materialisms.shtml</link>
         <guid>http://www.bogost.com/blog/materialisms.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">film</category>
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         <pubDate>Sun, 21 Feb 2010 19:52:02 -0500</pubDate>
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         <title>Pascal Spoken Here</title>
		 <description><![CDATA[Learning about Learning Programming from the Apple ][  &mdash; Among the many, many things we talk about when we discuss curriculum for the Computational Media degree is how to make learning programming facile and appealing all throughout a student's career. Many sub-problems arise, for example, how can one help students learn new languages and environments after they've become familiar with one or two? Just after having some of these very conversations I happened to fall upon a treasure trove of old Apple ads. It reminded me of something we often mention on the Computational Media curriculum committee: many of us learned to program because that's what one did with... (<a href="http://www.bogost.com/blog/pascal_spoken_here.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/pascal_spoken_here.shtml</link>
         <guid>http://www.bogost.com/blog/pascal_spoken_here.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Apple</category>
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                  <category domain="http://www.sixapart.com/ns/types#tag">education</category>
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         <pubDate>Fri, 19 Feb 2010 00:08:42 -0500</pubDate>
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         <title>Chicken&apos;s Revenge</title>
		 <description><![CDATA[Hacking Freeway &mdash; Today in my Atari Hacks, Remakes, and Demakes class we talked about disassembling binaries and doing graphical hacks. These are the simplest kind of ROM hacks to do, as they only require changes to data in the disassembly, which is usually relatively easy to find and identify. My in-class example involved hacking David Crane's Activision title Freeway. My simple hack involved replacing the cars and trucks with chickens, and the chickens with cars, effectively turning the tables in the game. A screenshot below, or you can download and run the ROM.... (<a href="http://www.bogost.com/blog/chickens_revenge.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/chickens_revenge.shtml</link>
         <guid>http://www.bogost.com/blog/chickens_revenge.shtml</guid>
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                  <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
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         <pubDate>Wed, 17 Feb 2010 20:08:58 -0500</pubDate>
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         <title>Mel Brooks, Ontologist </title>
		 <description><![CDATA[from Videogaming Illustrated, October 1982 &mdash; One of my students found a bunch of old computer and videogame magazines and shared them with me last week. I've been slowly perusing them as time allows, and I found something surprising in the October 1982 issue of Videogaming Illustrated. It's from a multi-page feature called Star Words, in which different celebrities, mostly actors, offer their impressions of videogames. The main story that month featured Robert Culp (of The Greatest American Hero fame), but the section also offers a half-page inset with shorter reactions. I reproduce it below (click for a larger, more legible version). The plainly negative reactions... (<a href="http://www.bogost.com/blog/mel_brooks_ontologist.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/mel_brooks_ontologist.shtml</link>
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         <pubDate>Mon, 15 Feb 2010 21:44:36 -0500</pubDate>
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         <title>&quot;People are More Important than Things&quot;</title>
		 <description><![CDATA[What the Wall Said &mdash; One of my students found and snapped this plaque at last week's Art History of Games symposium. When mounted in an art museum like the High, an inscription this strives to remind its visitors that they stand above the artifacts held hostage in the galleries, despite the apparent attention paid to (and the incredible sums paid for) those artifacts. It encapsulates an ongoing question that many ask of object-oriented ontology. These qualms are expected and reasonable; OOO and other new directions in metaphysics propose approaches that are bound to feel uncomfortable precisely because they ask us to stop situating ourselves... (<a href="http://www.bogost.com/blog/people_are_more_important_than.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/people_are_more_important_than.shtml</link>
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         <pubDate>Fri, 12 Feb 2010 00:05:50 -0500</pubDate>
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         <title>Check-Ins Check Out</title>
		 <description><![CDATA[On check-in mechanics and games as loyalty programs. From my "Persuasive Games" column at Gamasutra.  &mdash; I am one of those frequent flyer freaks. I count my elite qualifying miles and plan trips to maximize their accrual. I orchestrate complex bookings based on the class of service available and my ability to upgrade it. I can tell you which seats are optimal on a Delta 767-300 versus a 767-400. I can explain the intricacies of award ticketing on my hometown airline. I wept when Singapore Airlines ended its Delta SkyMiles redemption partnership. And I'm a lightweight, relatively speaking. Visit the FlyerTalk forums and you'll find a diehard underground community devoted to maximizing promotional earns to get... (<a href="http://www.bogost.com/writing/checkins_check_out.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/checkins_check_out.shtml</link>
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         <pubDate>Wed, 10 Feb 2010 08:57:19 -0500</pubDate>
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         <title>Information is Beautiful</title>
		 <description><![CDATA[...but it's not necessarily informative &mdash; My next book, Newsgames: Journalism at Play (co-authored with my graduate students Simon Ferrari and Bobby Schweizer), is being prepared for publication, and it should hit the streets in late summer of this year. In anticipation, I'll try to offer some occasional previews of the content we cover in the book. One of the chapters in Newsgames covers infographics, exploring the ways data and information visualization intersect with games in the news. In the chapter, we take a strong position against the "chart porn" that has become popular online and in print in recent years. Here's a real edge case.... (<a href="http://www.bogost.com/blog/information_is_beautiful.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/information_is_beautiful.shtml</link>
         <guid>http://www.bogost.com/blog/information_is_beautiful.shtml</guid>
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         <pubDate>Tue, 09 Feb 2010 08:04:39 -0500</pubDate>
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         <title>The Art History of Games</title>
		 <description><![CDATA[Day 2 and Exhibition Opening &mdash; We're already into the third and final day of the Art History of Games symposium, and as an organizer I haven't even tried to blog the talks. You're best bet is to check out coverage online (Gamasutra covered part, but not all, of yesterday's sessions), or to review the Twitter stream on hashtag #AHoG. Last night's exhibition opening was great; reminder to those of you who live in Atlanta: the exhibit will run through February at Kai Lin Art in midtown.... (<a href="http://www.bogost.com/blog/the_art_history_of_games_3.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_art_history_of_games_3.shtml</link>
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                  <category domain="http://www.sixapart.com/ns/types#tag">art</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">speaking</category>
        
         <pubDate>Sat, 06 Feb 2010 12:31:27 -0500</pubDate>
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         <title>The Art History of Games</title>
		 <description><![CDATA[Day One &mdash; This evening we began the Art History of Games symposium here in Atlanta, organized by Savannah College of Art and Design - Atlanta and Georgia Tech. After introductions, myself and my co-organizers John Sharp and Michael Nitsche presented a discussion of the concept of an art history of games. Then John Romero presented his keynote "Masters among Us," about learning from designers of the past. One of the points that stuck with me from Romero's talk: today's game platforms are more, not less constrained than the Apple ][ or the Atari 2600, precisely because they impose greater limitation on designers'... (<a href="http://www.bogost.com/blog/the_art_history_of_games_2.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_art_history_of_games_2.shtml</link>
         <guid>http://www.bogost.com/blog/the_art_history_of_games_2.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">art</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">speaking</category>
        
         <pubDate>Thu, 04 Feb 2010 23:06:16 -0500</pubDate>
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         <title>Objects &amp; Things</title>
		 <description><![CDATA[DiSalvo joins the party &mdash; My colleague Carl DiSalvo, who will participate in this April's OOO Symposium, has started up a blog: Objects & Things. The site will offer another perspective on objects, that of design. I've added it to the SR Aggregator.... (<a href="http://www.bogost.com/blog/objects_things.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/objects_things.shtml</link>
         <guid>http://www.bogost.com/blog/objects_things.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">art</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Wed, 03 Feb 2010 21:45:00 -0500</pubDate>
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         <title>Object-Oriented Ontology Symposium</title>
		 <description><![CDATA[April 23, 2010 at Georgia Tech &mdash; I'm happy to announce that we'll be hosting the first Object-Oriented Ontology Symposium at Georgia Tech, on Friday April 23, 2010. Speakers include myself, Levi Bryant, Graham Harman, and Steven Shaviro, with respondents from the local Atlanta area: my Georgia Tech colleagues Hugh Crawford, Carl DiSalvo, and Eugene Thacker, and John Johnston from Emory. I'm really looking forward to it. I invite you to visit the website for the conference at http://ooo.gatech.edu, where you'll also find a visual version of a Latour Litanizer, and soon a full program and other announcements. If you'd like updates, be sure to sign up... (<a href="http://www.bogost.com/blog/objectoriented_ontology_sympos.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/objectoriented_ontology_sympos.shtml</link>
         <guid>http://www.bogost.com/blog/objectoriented_ontology_sympos.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">education</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Sun, 31 Jan 2010 00:00:11 -0500</pubDate>
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         <title>The Sanitary Handheld</title>
		 <description><![CDATA[Public Rhetoric and the iPad &mdash; I swore I wasn't going to write anything about Apple's newly announced iPad, but I suppose it's unavoidable. Instead of its benefits or flaws, however, what's interested me the most about the gadget is the public reaction to its name. It seems that back in 2007, MadTV wrote a spoof of Apple's raging devicitude, in the form of a parodic advertisement for a product they called iPad&mdash;except their iPad was, well, a feminine hygiene product. It's a funny sketch, but after Apple's announcement, it seems many people took the name seriously, and not in a good way. And the vast... (<a href="http://www.bogost.com/blog/the_sanitary_handheld.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_sanitary_handheld.shtml</link>
         <guid>http://www.bogost.com/blog/the_sanitary_handheld.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Apple</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iPad</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iPhone</category>
        
         <pubDate>Sat, 30 Jan 2010 00:07:10 -0500</pubDate>
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         <title>The New Nerd Mafia</title>
		 <description><![CDATA[Me in the Best of Atlanta &mdash; The Atlantan just put out their annual Best of Atlanta issue, and it includes a "design" section which features a handful of Georgia Tech researchers, myself among them. You can read it online; you'll just have to navigate to page 34-35, where the article begins. There are some zingers. As a preview, behold the start of the spread:... (<a href="http://www.bogost.com/blog/the_new_nerd_mafia.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_new_nerd_mafia.shtml</link>
         <guid>http://www.bogost.com/blog/the_new_nerd_mafia.shtml</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">press</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Mon, 25 Jan 2010 00:06:25 -0500</pubDate>
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