<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
   <channel>
      <title>Ian Bogost</title>
      <link>http://www.bogost.com/</link>
      <description>Official website of Ian Bogost (a videogame theorist, critic, and designer), including books, games, writing, teaching, speaking, and blog</description>
      <language>en</language>
      <copyright>Copyright 2012</copyright>
      <lastBuildDate>Thu, 02 Feb 2012 10:03:09 -0500</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

      
      <item>
         <title>Academic Professional Job Opening</title>
		 <description><![CDATA[Work with me at Georgia Tech Digital Media &mdash; We have a job opening for a staff position in my program at Georgia Tech. The job is for an Academic Professional, who will serve as assistant to the Graduate Program in Digital Media. You get to work with me and nine other core faculty in the program, as well as with others in the School and College, to help manage and advance our three programs in Digital Media. Job ad appears below; please take note of the instructions at the end. Academic Professional&mdash;Assistant to Graduate Program in Digital MediaThe School of Literature, Communication, and Culture at Georgia Tech seeks... (<a href="http://www.bogost.com/blog/academic_professional_job_open.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/academic_professional_job_open.shtml</link>
         <guid>http://www.bogost.com/blog/academic_professional_job_open.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">academia</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Georgia Tech</category>
        
         <pubDate>Thu, 02 Feb 2012 10:03:09 -0500</pubDate>
      </item>
      
      <item>
         <title>Slashdot Q&amp;A</title>
		 <description><![CDATA[ &mdash; Just a short pointer post for those who get my updates via blog or RSS. Last month Slashdot covered the Wired article about me and Cow Clicker, and invited readers to pose questions. The editors selected some, which I answered, and which Slashdot has now published. The questions were good, and I'm pretty pleased with my answers too, so I hope you'll check them out.... (<a href="http://www.bogost.com/blog/slashdot_qa.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/slashdot_qa.shtml</link>
         <guid>http://www.bogost.com/blog/slashdot_qa.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Facebook</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">press</category>
        
         <pubDate>Tue, 31 Jan 2012 02:49:32 -0500</pubDate>
      </item>
      
      <item>
         <title>The Bulldog and the Pegasus</title>
		 <description><![CDATA[ &mdash; Originally published as an opinion piece at Gamasutra In Greek mythology, Bellerophon is the hero who tamed the Pegasus. He used the winged horse as a mount to defeat the Chimaera, a monster with the heads of a lion, goat, and snake that breathed fire and devoured villagers. Bellerophon's many heroic deeds were widely praised, and his subjects adored him. But in his arrogance Bellerophon attempted to ride Pegasus to Mount Olympus to prove himself equal to the gods. Zeus sent a gadfly to distract the winged horse. It threw Bellerophon, who fell to the earth. He survived, but was... (<a href="http://www.bogost.com/writing/the_bulldog_and_the_pegasus.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/the_bulldog_and_the_pegasus.shtml</link>
         <guid>http://www.bogost.com/writing/the_bulldog_and_the_pegasus.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">writing</category>
        
        
         <pubDate>Mon, 30 Jan 2012 18:34:40 -0500</pubDate>
      </item>
      
      <item>
         <title>Speculative Realism Aggregator Update</title>
		 <description><![CDATA[New blogs, optimized, mobile version, etc.  &mdash; As promised, I've cleaned up and updated the Speculative Realism blog aggregator. Thanks to those of you who made suggestions in the comments or by contacting me directly. A few quick notes: I've added a link to the aggregator in the right sidebar, under "resources." Not sure why I never had one. There is also a mobile device-optimized version of the aggregator, which you can access at http://m.bogost.com/sr. For speculating on the go. I removed a number of dead/abandoned blogs. This is necessary for performance. I am always open to adding new blogs, so if you have one or know... (<a href="http://www.bogost.com/blog/speculative_realism_aggregator_1.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/speculative_realism_aggregator_1.shtml</link>
         <guid>http://www.bogost.com/blog/speculative_realism_aggregator_1.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">software</category>
        
         <pubDate>Sat, 28 Jan 2012 12:10:35 -0500</pubDate>
      </item>
      
      <item>
         <title>On Technical Agency and Procedural Rhetoric</title>
		 <description><![CDATA[A quick response to Joshua McVeigh-Schulz &mdash; There's an interesting discussion over at Culture Digitally between Gina Neff, Tim Jordan, and Joshua McVeigh-Schulz on the subject of technical agency, or "how we should (re)theorize the politics of technological systems." Gina Neff's opening comments include a welcome statement about the limits of SCOT perspectives on technical systems: Within the social studies of technology, technological determinism is dead. By that I mean that the same kind of logic that motivates technologists carries absolutely no theoretical purchase in contemporary scholarship. It is not that we academics and they technologists come from and speak and work within different cultures. It is... (<a href="http://www.bogost.com/blog/on_technical_agency_and_proced.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/on_technical_agency_and_proced.shtml</link>
         <guid>http://www.bogost.com/blog/on_technical_agency_and_proced.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">politics</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">rhetoric</category>
        
         <pubDate>Tue, 24 Jan 2012 16:46:13 -0500</pubDate>
      </item>
      
      <item>
         <title>What is a Game Bundle?</title>
		 <description><![CDATA[From my Persuasive Games column at Gamasutra &mdash; From Humble Bundle to Steam Sales, from Indie Royale to Indie Gala, it seems like you can't go online anymore without seeing a new "game bundle" offering -- a set of unusual, overlooked, and independent game titles offered at a substantial discount for a limited time, often with a portion of proceeds donated to charities like the Red Cross or Child's Play. It's tempting to let these bundles pass by without fanfare. After all, what harm can come from selling charming, clever, or unusual independent games and giving money to charity? But if downloadable games, free-to-play games, social network games,... (<a href="http://www.bogost.com/writing/what_is_a_game_bundle.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/writing/what_is_a_game_bundle.shtml</link>
         <guid>http://www.bogost.com/writing/what_is_a_game_bundle.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">writing</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">business</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">favorites</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Thu, 19 Jan 2012 09:29:09 -0500</pubDate>
      </item>
      
      <item>
         <title>Help Feed the Speculative Realism Feed</title>
		 <description><![CDATA[Seeking updates for the SR blog aggregator &mdash; As many of you know, for some time I've been operating an aggregator for blogs related to speculative realism. You can view post previews on this site, and there's also an RSS feed in case anybody is still using RSS readers ;) It's about time I revised and updated the list of included blogs. The system gets a bit bogged down when the list is too big, and some of you may have noticed a blog (maybe your own blog, even) vanish from the list. I did an assessment last summer when the page would often fail to load entirely,... (<a href="http://www.bogost.com/blog/help_feed_the_speculative_real.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/help_feed_the_speculative_real.shtml</link>
         <guid>http://www.bogost.com/blog/help_feed_the_speculative_real.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Wed, 18 Jan 2012 06:35:45 -0500</pubDate>
      </item>
      
      <item>
         <title>This is a Blog Post about the Digital Humanities</title>
		 <description><![CDATA[A response to Stanley Fish, Kathleen Fitzpatrick, and others &mdash; For the first time in five years, I attended the Modern Language Association (MLA) conference. This is the main conference for scholars of language and literature, with about 8,000 attendees at this year's event in Seattle. Among the big things going down this year: the ongoing clash of cultures between the "traditional humanities"&mdash;the scholars who read books and write books about the books they read&mdash;and the "digital humanities"&mdash;the scholars who use computers to do the things they used to do with books. This is a "big debate," big enough that the University of Minnesota Press rushed Matt Gold's edited collection... (<a href="http://www.bogost.com/blog/this_is_a_blog_post_about_the.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/this_is_a_blog_post_about_the.shtml</link>
         <guid>http://www.bogost.com/blog/this_is_a_blog_post_about_the.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">humanities</category>
        
         <pubDate>Wed, 11 Jan 2012 09:00:00 -0500</pubDate>
      </item>
      
      <item>
         <title>Robert Jackson&apos;s DSCOOOO1.jpg Project</title>
		 <description><![CDATA[At the O-Zone Journal &mdash; The new O-Zone journal has a section called OO Frequency, for content that takes a form other than writing. A while ago they posted my short video for OOOIII, Seeing Things, which deals with the photographer Garry Winogrand and the website Dear Photography. More recently, they've posted a lovely new video from Robert Jackson, who is a doctoral candidate at the University of Plymouth. The journal and Jackson call it a "rejoinder" to my video, but it's really more of a continuation than a riposte. I don't think I can embed it here, so you should go watch it at O-Zone.... (<a href="http://www.bogost.com/blog/robert_jacksons_dscoooo1jpg_pr.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/robert_jacksons_dscoooo1jpg_pr.shtml</link>
         <guid>http://www.bogost.com/blog/robert_jacksons_dscoooo1jpg_pr.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">art</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">photography</category>
        
         <pubDate>Sun, 08 Jan 2012 16:28:15 -0500</pubDate>
      </item>
      
      <item>
         <title>Airplane Explanations</title>
		 <description><![CDATA[Some notes from in-flight &mdash; On planes, passengers lose all connection with personal and cultural history. This is why everything must be explained by flight attendants, carefully and completely yet succinctly, efficiency. To fasten your seat belt, insert the metal tab into the buckle and tighten the strap. To release, pull the tab on the buckle. This aircraft is equipped with display screens and earphone ports capable of rendering moving images with synchronized sound, a means of comunicating ideas and sensations through the projection or display of recorded photographic images. Please be careful when using the system, as content may cause reactions such as laughter,... (<a href="http://www.bogost.com/blog/airplane_explanations.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/airplane_explanations.shtml</link>
         <guid>http://www.bogost.com/blog/airplane_explanations.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">travel</category>
        
         <pubDate>Thu, 05 Jan 2012 11:29:45 -0500</pubDate>
      </item>
      
      <item>
         <title>Review of Bone&apos;s Restaurant</title>
		 <description><![CDATA[By my nine year-old &mdash; It's been a while since my daughter has offered her opinion in writing on matters of contemporary culture. No doubt you remember her reviews of TRON: Legacy, recording artist Madeline's album White Flag, and Werner Herzog's Cave of Forgotten Dreams. And if you do, you may have noticed a pattern of, well, mild contempt. Thus I am happy to publish her latest, a downright favorable review of the Atlanta steakhouse Bone's. We went to Bone's Restaurant for daddy's birthday. When I first heard of it, I thought it might have something to do with dogs, because, you know, it's called... (<a href="http://www.bogost.com/blog/review_of_bones_restaurant.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/review_of_bones_restaurant.shtml</link>
         <guid>http://www.bogost.com/blog/review_of_bones_restaurant.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">criticism</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">food</category>
        
         <pubDate>Mon, 02 Jan 2012 11:59:13 -0500</pubDate>
      </item>
      
      <item>
         <title>Civet Poo Coffee</title>
		 <description><![CDATA[A tiny review &mdash; Kopi luwak, or civet coffee, is a rare, expensive, and low-production variety of coffee. A rather unusual process is required to produce the coffee. First, the Asian Palm Civet, native to the Indonesian Archipelago, selects and eats certain wild coffee cherries. The civet consumes the cherries for their outer pulp, and the the bean there enclosed passes through the civet's digestive tract intact, but having been altered by the cats' stomach enzymes. The resulting, defecated coffee beans are collected, cleaned, roasted, and exported. Thus the pet name "civet poo coffee." There are some farmed civet coffees, but the free-range varieties... (<a href="http://www.bogost.com/blog/civet_poo_coffee.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/civet_poo_coffee.shtml</link>
         <guid>http://www.bogost.com/blog/civet_poo_coffee.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">food</category>
        
         <pubDate>Sun, 01 Jan 2012 14:00:41 -0500</pubDate>
      </item>
      
      <item>
         <title>Object-Oriented Answers</title>
		 <description><![CDATA[Responses to Parikka &mdash; Jussi Parikka, author of Insect Media among numerous other books, recently posed a series of questions about object-oriented ontology. Levi Bryant has already responded, as has Paul Caplan, and I like both of their responses. I thought I'd offer my own here, so here goes. (The block quotes are Jussi's questions.) Is not the talk of "object" something that summons an image of perceptible, clearly lined, even stable entity - something that to human eyes could be thought of as the normal mode of perception. We see objects in the world. Humans, benches, buses, cats, trashcans, gloves, computers, images, and... (<a href="http://www.bogost.com/blog/object-oriented_answers.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/object-oriented_answers.shtml</link>
         <guid>http://www.bogost.com/blog/object-oriented_answers.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">media</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Mon, 26 Dec 2011 12:46:03 -0500</pubDate>
      </item>
      
      <item>
         <title>The Virtues of Long Compiles</title>
		 <description><![CDATA[Thoughts on the material conditions of programming practice &mdash; I was corresponding yesterday with Jock Murphy, a Portland-based photographer, software engineer, and mobile game developer. Jock had read Racing the Beam, and we were talking about the relative differences between the 6502 and the Z80 microprocessors. This subject led us to different programming practices, a topic Nick and I discuss in RtB in relation to the Atari, but for which many different and weird techniques have existed on different systems at different times. Jock made this observation about his experience of programming over the last 25 years: I firmly feel the post C++ languages (Java, C#, Python, et al)... (<a href="http://www.bogost.com/blog/the_virtues_of_long_compiles.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_virtues_of_long_compiles.shtml</link>
         <guid>http://www.bogost.com/blog/the_virtues_of_long_compiles.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">programming</category>
        
         <pubDate>Thu, 22 Dec 2011 00:19:39 -0500</pubDate>
      </item>
      
      <item>
         <title>If the reader clicks the word &quot;cow&quot; then the cows will come.</title>
		 <description><![CDATA[Wired's online cow clicking game about Cow Clicker &mdash; As promised, I'm now linking the iPad and web versions of Wired's story on Cow Clicker. There are some interesting features of each. The iPad edition features clickable cows that moo, but the online version of the story really, uhm, sets the moood... it includes a complete Cow Clicker-themed cow clicking game with Facebook integration. So, go try that out. It's particularly noteworthy for being quite deeply integrated into the text of the story, rather than just sitting beside the article. I guess that makes it a cow clicking game about the aboutness of a cow clicking game about Facebook... (<a href="http://www.bogost.com/blog/if_the_reader_clicks_the_word.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/if_the_reader_clicks_the_word.shtml</link>
         <guid>http://www.bogost.com/blog/if_the_reader_clicks_the_word.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">cows</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Facebook</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">press</category>
        
         <pubDate>Tue, 20 Dec 2011 14:53:33 -0500</pubDate>
      </item>
      
      <item>
         <title>The Curse of Cow Clicker</title>
		 <description><![CDATA[In this month's Wired Magazine &mdash; Jason Tanz wrote a fantastic feature for the January 2012 issue of Wired about me and Cow Clicker. The feature includes, to use Levi's words, a centerfold of me, on a fence, in a pasture, with a cow (see below). The print issue is on newsstands now, with a web and iPad version coming soon. Look out for those, as they offer some surprises. I'll post updates here when they launch.... (<a href="http://www.bogost.com/blog/the_curse_of_cow_clicker.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_curse_of_cow_clicker.shtml</link>
         <guid>http://www.bogost.com/blog/the_curse_of_cow_clicker.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">cows</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Facebook</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">favorites</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">press</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Thu, 15 Dec 2011 15:28:58 -0500</pubDate>
      </item>
      
      <item>
         <title>A New Philosophy for the 21st Century</title>
		 <description><![CDATA[Briggle and Frodeman in the Chronicle &mdash; Adam Briggle and Robert Frodeman have written an excellent article for the Chronicle, A New Philosophy for the 21st Century. A stupid subscription is required, frustratingly, so let me excerpt some of the good bits for you here [update: here's a PDF]: It is time to reclaim the public role of philosophy. This does not mean rejecting rigor. By venturing into the agora, testing his ideas out in the world, Socrates did not abandon standards. Rather, he embodied a different type of rigor, one sensitive to and partially defined by social context. Academic philosophizing suffers from what Hegel called a... (<a href="http://www.bogost.com/blog/a_new_philosophy.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/a_new_philosophy.shtml</link>
         <guid>http://www.bogost.com/blog/a_new_philosophy.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">education</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Sun, 11 Dec 2011 15:05:09 -0500</pubDate>
      </item>
      
      <item>
         <title>Innovative Leisure Opening</title>
		 <description><![CDATA[Video with talks by me, Jesse Fuchs, Sonny Rae Tempest &mdash; I had previously mentioned Innovative Leisure, a show of new games for Atari I curated at Babycastles. The opening took place almost two weeks ago, but due to travel and then the Thanksgiving holiday, it's taken me this long to follow up. Thanks to Ida Benedetto, you can watch this great video of the opening. Some timecodes you may want to scrub ahead to: 01:30 People playing the games18:30 Talk by Ian Bogost moderated by Jesse Fuchs49:35 Talk by Sonny Rae Tempest moderated by Ian Bogost... (<a href="http://www.bogost.com/blog/innovative_leisure_opening.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/innovative_leisure_opening.shtml</link>
         <guid>http://www.bogost.com/blog/innovative_leisure_opening.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">art</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">speaking</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Mon, 28 Nov 2011 14:19:23 -0500</pubDate>
      </item>
      
      <item>
         <title>Bill Watterson on Academic Writing</title>
		 <description><![CDATA[ &mdash; Just a reminder...... (<a href="http://www.bogost.com/blog/bill_watterson_on_academic_wri.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/bill_watterson_on_academic_wri.shtml</link>
         <guid>http://www.bogost.com/blog/bill_watterson_on_academic_wri.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">academia</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">writing</category>
        
         <pubDate>Fri, 25 Nov 2011 13:12:26 -0500</pubDate>
      </item>
      
      <item>
         <title>Overly Traditional, Overly Narrow</title>
		 <description><![CDATA[Nick Montfort on Digital Humanities &mdash; This week my Racing the Beam co-author and platform studies series co-editor Nick Montfort spoke at the Chicago Colloquium on Digital Humanities & Computer Science. In addition to discussing the two new platform studies titles shipping this spring, Nick reports that he met Perry Collins, a a new program officer for the NEH Office of Digital Humanities. Here's Nick's summary of his own complaints about the idea of "digital humanities," which I'm sorry I have never heard in complete form: This was Perry's first trip outside the Washington, D.C. metro area, and she immediately (first talk of the colloquium) got... (<a href="http://www.bogost.com/blog/overly_traditional_overly_narr.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/overly_traditional_overly_narr.shtml</link>
         <guid>http://www.bogost.com/blog/overly_traditional_overly_narr.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
         <pubDate>Tue, 22 Nov 2011 12:20:26 -0500</pubDate>
      </item>
      
      <item>
         <title>The Nonhuman Turn in 21st Century Studies</title>
		 <description><![CDATA[Call for Papers &mdash; Below is the CFP for a conference to be held by the Center for 21st Century Studies, University of Wisconsin-Milwaukee, on May 3-5, 2012. Confirmed invited speakers include me, Jane Bennett, Bill Brown, Wendy Chun, Mark Hansen, Erin Manning, Brian Massumi, Tim Morton, and Steven Shaviro. Hope to see you there! This conference takes up the "nonhuman turn" that has been emerging in the arts, humanities, and social sciences over the past few decades. Intensifying in the 21st century, this nonhuman turn can be traced to a variety of different intellectual and theoretical developments from the last decades of the... (<a href="http://www.bogost.com/blog/the_nonhuman_turn_in_21st_cent_1.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/the_nonhuman_turn_in_21st_cent_1.shtml</link>
         <guid>http://www.bogost.com/blog/the_nonhuman_turn_in_21st_cent_1.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">speaking</category>
        
         <pubDate>Mon, 21 Nov 2011 00:13:25 -0500</pubDate>
      </item>
      
      <item>
         <title>Two New Interviews</title>
		 <description><![CDATA[ &mdash; Two new and relatively extensive interviews with me were recently published. The first is in Forbes, conducted by David M. Ewalt. It mostly covers material from my latest book, How to Do Things with Videogames, but there's some new material toward the end. The second interview, with Aaron McCollough, appears in The Journal of Electronic Publishing. It primarily addresses my latest Atari game, A Slow Year, but also covers other ground, including procedural rhetoric and political games. I think you'll find that both are worth a read!... (<a href="http://www.bogost.com/blog/two_new_interviews.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/two_new_interviews.shtml</link>
         <guid>http://www.bogost.com/blog/two_new_interviews.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">books</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">press</category>
        
         <pubDate>Sat, 19 Nov 2011 00:59:37 -0500</pubDate>
      </item>
      
      <item>
         <title>Alien Phenomenology, or What It&apos;s Like to Be a Thing</title>
		 <description><![CDATA[Cover art and Blurb &mdash; Here's the cover design, tagline, and blurb for my forthcoming book Alien Phenomenology, or What It's Like to Be a Thing, which will be published by University of Minnesota Press in early 2012. It's hard to express how exciting it is to have a hot wing on the cover of one of my books. And a cute panda. Other objects will appear on the back, including a green chile and a stiletto, at least. A bold new metaphysics that explores how all things--from atoms to green chiles, cotton to computers--interact with, perceive, and experience one another. Humanity has sat at... (<a href="http://www.bogost.com/blog/alien_phenomenology_or_what_it.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/alien_phenomenology_or_what_it.shtml</link>
         <guid>http://www.bogost.com/blog/alien_phenomenology_or_what_it.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">books</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
         <pubDate>Sat, 12 Nov 2011 11:24:51 -0500</pubDate>
      </item>
      
      <item>
         <title>Innovative Leisure</title>
		 <description><![CDATA[An exhibition of new games for the Atari &mdash; I'm curating an exhibit of new Atari games at Babycastles, which opens this Sunday, November 13th. It's called Innovative Leisure (a term I lifted from an early Atari slogan) and will take place at a new art games arcade at Death By Audio. The show exhibits games by Sonny Ray Tempest, Ed Fries, and Simon Quernhost. The event starts at 6:30 and is free to the public. There will be informal talks by Ian Bogost and Sonny Rae Tempest. Here are the three games we're showing: Calm, Mute, Moving by Sonny Rae Tempest, an Atari game poem, played using a... (<a href="http://www.bogost.com/blog/innovative_leisure.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/innovative_leisure.shtml</link>
         <guid>http://www.bogost.com/blog/innovative_leisure.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">art</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Atari</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
         <pubDate>Thu, 10 Nov 2011 20:43:11 -0500</pubDate>
      </item>
      
      <item>
         <title>McObjet a </title>
		 <description><![CDATA[Lacan and the McRib &mdash;  Each year, the McRib returns for a brief visit to Earth. Its arrival elicits reactions ranging from horror to awe. No matter the tenor, each response's inspiration is the same: this would-be rib sandwich is really a restructured pork patty pressed into the rough shape of a slab of ribs, its slathering of barbecue sauce acting as a camouflage as much as a coating. "Pork" is a generous term, since the McRib is primarily fashioned from otherwise unmarketable pig parts like tripe, heart, and stomach, material that is not only cheap but also easier to mold and bind into... (<a href="http://www.bogost.com/blog/mcobjet_a.shtml">read more</a>) ]]></description>
         <link>http://www.bogost.com/blog/mcobjet_a.shtml</link>
         <guid>http://www.bogost.com/blog/mcobjet_a.shtml</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">blog</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">favorites</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">food</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">philosophy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">popular</category>
        
         <pubDate>Sat, 05 Nov 2011 22:43:41 -0500</pubDate>
      </item>
      
   </channel>
</rss>
