Tag Search
Search:  
August 1, 2013
OAuth of Fealty
Resignation beyond sorrow on the Facebook Platform and beyond
In recent weeks, Facebook has been sending emails imploring me to complete a survey about how they might improve their development platform. I'd been deleting the messages, but after the third request or so, I decided to click through. For those lucky enough to have avoided it, the Facebook Platform ...
June 11, 2012
Cube Clicker
I implemented Peter Molyneux's Curiosity inside Cow Clicker
Peter Molyneux is unusual among commercial game designers. He's very well-known and successful, yet his games are often quite unusual, and his crazier ideas have a reputation for not quite making it to market. Molyneux's penchant for absurdist, conceptual design koans even inspired a Twitter parody, @PeterMolydeux, whose design one-liners ...
May 27, 2012
What should we do for a living?
Some comments on "The Facebook Illusion"
There's an interesting opinion column in today's New York Times by Ross Douthat, The Facebook Illusion. The gist of the article is that the Internet economy is not capable of producing the economic growth, prosperity, and support of previous economies. ...the problem is not that Facebook doesn't make money. It's ...
February 15, 2012
The Perils of Farmville
Me on NPR's Radio Times with Marty Moss-Coane
I've had a chance to be on a number of different radio programs, both national and local. I really like doing radio, particularly longer programs on NPR and CBC since the additional time really allows more sustained exploration of a topic. It's also particularly fun and weird to be on ...
January 31, 2012
Slashdot Q&A
Just a short pointer post for those who get my updates via blog or RSS. Last month Slashdot covered the Wired article about me and Cow Clicker, and invited readers to pose questions. The editors selected some, which I answered, and which Slashdot has now published. The questions were good, ...
December 20, 2011
If the reader clicks the word "cow" then the cows will come.
Wired's online cow clicking game about Cow Clicker
As promised, I'm now linking the iPad and web versions of Wired's story on Cow Clicker. There are some interesting features of each. The iPad edition features clickable cows that moo, but the online version of the story really, uhm, sets the moood... it includes a complete Cow Clicker-themed cow ...
December 15, 2011
The Curse of Cow Clicker
In this month's Wired Magazine
Jason Tanz wrote a fantastic feature for the January 2012 issue of Wired about me and Cow Clicker. The feature includes, to use Levi's words, a centerfold of me, on a fence, in a pasture, with a cow (see below). The print issue is on newsstands now, with a web ...
October 3, 2011
The Unbearable Lightness of Clicking
Leigh Alexander on my games
Popular game enthusiast site Kotaku just published an article by my friend and game writer Leigh Alexander, about my last two games, Cow Clicker and A Slow Year. My good friend Frank Lantz makes several appearances. I guess I'm not going to say much more about the article, except that ...
September 10, 2011
A Tip of the Cow
Facebook likes Cow Clicker
While they've never said so in public, it seems Facebook has always been a silent fan of Cow Clicker. I've been tipped off about it several times, including via this shot of a Cow Clicker doodle on the whiteboard "wall" at Facebook HQ. A wider view of the wall cow ...
September 8, 2011
Cowpocalypse Now
The Cows Have Been Raptured
Yesterday evening, the countdown timer atop the Cow Clicker pages finally elapsed, and as per the prophesy, the cowpocalypse was summoned. Despite the players' cowllective intelligence in solving the Cow ClickARG, despite their numerous supplications to the bovine gods in response to the threat of moo-msday, nevertheless the Cowpocalypse has ...
August 17, 2011
My Mooed Ring
Cowstum Skullworks
My friend Matt Maloney makes custom skull rings. Once I saw the bespoke designs he'd done, and given the knowledge of the coming cowpocalypse, I knew I had to have an artifact to document my year-long bovine madness. Matt and I met yesterday and I took delivery of the ring. ...
July 13, 2011
Save the Pigs, Click a Cow
An Open Letter from Cow Clicker to Pig Assassins Worldwide
(Cross-posted from Cow Clicker) For almost a year now, Cow Clicker has helped thousands of people from dozens of countries engage in the affectionate practice of clicking a cow every six hours (or even more often). While the lamentable practice of cow-tipping may get more public attention, cow clicking ...
July 4, 2011
Social games? Boeh!
Cow Clicker in Het Parool
The Dutch newspaper Het Parool ran a story last Saturday about Cow Clicker. You can read a scan of the story below (in Dutch, click for the large version), but equally interesting to me is the fact that the paper put an enormous Cow Clicker cow on the front page ...
July 1, 2011
Revisiting Asynchronous Multiplayer Games
Me on Me on Social Games
In the autumn of 2004, I wrote a paper titled "Asynchronous Multiplay" for the Other Players Conference on Multiplayer Phenomena, which was held at IT University, Copenhagen in December of that year. To give you an idea about how long ago 2004 was on the timescale of game development and ...
June 21, 2011
The Clickness Unto Death
The Fate of Cow Clicker
This is hard to explain. Something's happening to Cow Clicker. Some months ago, evil bovine lords broke into Cow Clicker and started making demands. Their mysterious clues became the Cow ClickARG, which, Inception-like, sent up Alternate Reality Games from within the send-up of a Facebook game. Clues were scattered by ...
April 11, 2011
Shit Crayons
My talk at the 2011 Game Developers Conference "rant" panel
March 7, 2011
ADM : Heinz :: Facebook : Zynga
GDC Social Game Debate
Now that I'm back from the Game Developers Conference, I'll post some summaries of my talks. Let's start with the Are social games legitimate? debate, which moderator Margaret Robertson quickly transformed into an "Are social games evil?" debate. I was clearly the only real detractor on the panel, and I'm ...
March 3, 2011
Cow Clicktivism
Click a cow, change the world
I know what you've been thinking. Sure, I enjoy clicking cows, but what good is it doing? Is cow clicking just for fun, or can cow clicking make the world a better place? Molleindustria and Cow Clicker are pleased to announce Cow Clicktivism, a cooperative social game with real-world impact. ...
February 26, 2011
Simulating Social Shame
How Spent missed the mark
There's a nice persuasive game making the rounds, called Spent. It was made by ad agency McKinney for the Urban Ministries of Durham. The game attempts to illustrate how easily financial hardship and low income work can devolve into homelessness. It does a pretty good job, too, taking the same ...
February 21, 2011
My First Cow Clicker
Are you investing in your calf's future?
By now, the virtues of cow clicking are well-known and understood. But there's a problem: Cow Clicker is bound to Facebook, and to use Facebook one must be over the age of thirteen. Are our children meant to be cooped up indoors, never allowed to romp through pastures of their ...