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The Georgia Institute of Technology Persuasive Games Open Texture
Ian Bogost - videogame theory, criticism, design
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April 20, 2008
Technical Evolution and Creative Constraint
The vices and virtues of selective color shift at high ISO in the Sigma DP1
One of the problems with digital SLRs is their large footprint. Not only the size and weight of the camera, but also that of the lens attached to it, especially for serious photographers interested in large apertures and high-quality glass. This is an issue that affects professionals and amateurs alike, ...
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A Slow Year
Game Poems by Ian Bogost

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Guru Meditation
for Atari VCS and iPhone

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