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The Georgia Institute of Technology Persuasive Games Open Texture
Ian Bogost - videogame theory, criticism, design
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January 24, 2008
Digital Download Hell
Why downloadables aren't more accessible than physical media
Recently, friend and colleague David Edery wrote a nice feature on Gamasutra about how to make trial versions of downloadable software sell more games. He has some good points, including observations about how a trial shouldn't just be the beginning of the game nor should it give away enough that ...
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A Slow Year
Game Poems by Ian Bogost

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Guru Meditation
for Atari VCS and iPhone

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