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February 5, 2011
The End of Conceptual Art
Lessons from iCapitalism
Whether via the lamentable trend of gamification or through the very public release of Jane McGonigal's new book, the topic of videogames' impact on the real world has been front-and-center of late. Enter iCapitalism, an iOS game that critiques both capitalism and iOS games through a simple design. As in ...
June 27, 2010
How multitasking really works on iOS 4
Despite the fact that I develop for iPhone, I can't tolerate using beta versions of the OS on my personal device. So it was only last week that I I installed iOS 4 on my iPhone last week. Ever since, I've been trying to grasp how the widely-anticipated multitasking feature ...
June 8, 2010
The Spring Handhelds
Apple and the Rhetoric of Change
Now that yet another Steve Jobs keynote is over, I find myself more interested in what Apple was saying about itself than what others are saying about its new gadgets. Despite my apparent pique pommaire, I like Apple stuff. I do my computing on a Mac and I have an ...
May 6, 2010
Flash is not a Right
What Gripes about Apple tell us about Computational Literacy
I've been watching reactions to Apple's controversial decision to prohibit the publication of iPhone applications created in environments other than Apple's own. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C ...
January 30, 2010
The Sanitary Handheld
Public Rhetoric and the iPad
I swore I wasn't going to write anything about Apple's newly announced iPad, but I suppose it's unavoidable. Instead of its benefits or flaws, however, what's interested me the most about the gadget is the public reaction to its name. It seems that back in 2007, MadTV wrote a spoof ...
October 3, 2009
Material Permanence
Or, atoms are more memorable than bits
I read this article about alternatives to paper business cards yesterday. It mostly covers electronic alternatives to business cards, from social networking sites like LinkedIn to iPhone apps like Bump. It made me think of when I first met Jouni Mannonen, a Finnish game entrepreneur. We met at the 2003 ...
July 3, 2009
New Guru Meditation Update Available
Adds new sound settings, high score reset
Apple has just approved, finally, my latest update to the iPhone version of Guru Meditation (to 1.2). Here are the list of updates as they appear on the iTunes App Store: Added a Sound Mode setting. Options are Requires Quiet, which is the standard mode, Microphone Disabled, which allows the ...
June 22, 2009
Can't Continue Error
Apple Rejects Commodore 64 iPhone App
iPhone developer Manomio has created a slick, feature-packed Commodore 64 emulator for iPhone. The emulator and the five games it ships with are legally licensed. After a year of development, they submitted the program to Apple, who rejected it, citing the following SDK agreement clause: We've reviewed C64 1.0 and ...
June 4, 2009
Guru Meditation Trivia Contest Answers
I'm sure you've been biting your nails in anticipation
A week ago or so, I mentioned a trivia contest I was running on the Touch Arcade forums, with correct answers winning Guru Meditation redemption codes or a signed copy of Racing the Beam. I've given away all the codes and the book, so now it's time to share the ...
June 1, 2009
Guru Meditation at E3
For those attending E3, my game Guru Meditation will be shown at the IndieCade exhibit, which can be found in South Hall, booth #652. Unfortunately I won't be there to see reactions to it. If you do, please let me know about them! ...
May 24, 2009
Guru Meditation Trivia Contest
Win copies of Guru Meditation, Racing the Beam
The nice folks over at Touch Arcade invited me to drop in and discuss my game Guru Meditation on their forum. To spur conversation, I decided to run a little trivia contest. I figured I'd point the rest of you to it. Here's how it works: the first person to ...
May 18, 2009
Guru Meditation Released
Om for Atari and iPhone
After two years of off and on development, I've just released my relaxation game Guru Meditation, simultaneously for Atari VCS and iPhone. The game is a re-imagining of and homage to old Amiga lore, an exploration of what a game that legitimately deals with inactivity would feel like, and (through ...
May 6, 2009
Pink, Puzzles, and Piano bars
Apple's Idea of Mother's Day
Thanks to a direct email advertisement, I had the opportunity this week to behold Apple's idea of what mothers like. You can see it below: Just in case you can't see it clearly, Apple manages to pull out every mom stereotype they could connect to their products. Moms like pink, ...
August 2, 2008
The Geek's Chihuahua
A Review of the iPhone
Despite attempts to maintain my geek cred, despite my propensity for gadgeteering, despite my favor for the cult of Apple, despite my lust for shiny things with microprocessors, I didn't get an iPhone when it first came out earlier this year. Indeed, I also didn't get one when the new ...
July 16, 2007
On the iPhone: The Anxiety of Openness
The openness of web applications demonstrates the real treachery of the iPhone's closed platform
This is the first in a series of short editorials on the iPhone, which I'll be writing occasionally. Now that the geekqueues of iDay have come and gone, perhaps we can start talking more seriously about the device without all the fanboy ardor. For some of us who have not ...