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September 28, 2013
Perpetual Adolescence
Gone Home: a videogame about releasing secrets
May 3, 2013
Doing Things is Okay
On Darius Kazemi's "Fuck Videogames"
Darius Kazemi has published a fiery talk he delivered at Boston Indies entitled Fuck Videogames. Click over and give it a read (it's quick) and then come back to read the rest. I see three main points in Darius's argument: It's not necessarily more "noble" or whatever to express something ...
February 22, 2013
PlayStation 4: A Videogame Console
Today, the most novel feature of new technology is ordinariness.
February 15, 2013
Proteus: A Trio of Artisanal Game Reviews
Three reviews as three lenses through which to approach and appreciate an unusual videogame.
January 29, 2013
"Hundreds" Is the Haute Couture of Video Games
A new multi-touch puzzle game for the iPad and iPhone is about form, not function—and it's about to become a status symbol.
January 11, 2013
How the Video-Game Industry Already Lost Out in the Gun-Control Debate
Firearms, not entertainment, lead to mass shootings, and yet gamers have irrevocably become implicated in the conversation over violence in America.
December 20, 2012
Meteors
An obscure title at the center of videogame copyright litigation is unearthed 30 years later.
One of the most important precedents in videogame intellectual property litigation is Atari, Inc. vs. Amusement World, Inc., a 1981 case that involved a game called Meteors by the defendant, which Atari claimed infringed on the copyright of its popular game Asteroids. Atari sought an injunction against Amusement World and ...
December 1, 2012
The Art of Video Games
A review of the catalog that accompanies the Smithsonian American Art Museum exhibition
November 27, 2012
Wii Can't Go On, Wii'll Go On
What is Nintendo really attempting to do with the Wii U? From my "Persuasive Games" column at Gamasutra.
October 1, 2012
Pretty Hate Machines
A Review of Patrick Crogan's Gameplay Mode in Game Studies 12:1
September 6, 2012
Christmas Bytes
Get A Slow Year and Racing the Beam when you support this indie film about videogames in 1982 on Kickstarter
A few months ago Brett Neveu sent me a script for a movie he is producing, about a group of teenagers hoping to get an Atari VCS for Christmas 1982. The script is fun and charming, sitting somewhere just between Dazed and Confused and Ferris Bueller's Day Off. There's now ...
August 19, 2012
Get Well, Galen
A lesson in fiction and reality
My kids just delivered some hand-made get-well cards. I was instructed to deliver them to Galen, the main character in the Wizard 3000 videogame series, a series of my kids' invention which is not only fictional but fictionally fictional. Pop culture being what it is, Hollywood has started to make ...
July 2, 2012
BIT.TRIP Sisyphus
Camus said, the struggle itself towards the heights is enough to fill a man's heart. ...
June 30, 2012
Obamacare: the Videogame
On failures to communicate
There's a great article by Monroe Anderson at The Root titled 'Obamacare,' the Video Game?. Anderson recalls asking Obama strategist David Axelrod "why so many voters were so clueless as to how President Obama had spent the first two years of his first term." Axelrod's response: "information gridlock." Essentially, the ...
May 23, 2012
Process Intensity and Social Experimentation
On the surprising design features of Johan Sebastian Joust. From my "Persuasive Games" column at Gamasutra.
April 25, 2012
Star Castle for Atari VCS
D. Scott Williamson's "impossible" adaptation
In the fifth chapter of Racing the Beam, Nick and I discuss Howard Scott Warshaw's popular Atari game Yars' Revenge. The game is often called Atari's most successful original game for the Atari 2600, but in fact it was originally meant to be an adaptation of Star Castle, a then-popular ...
April 7, 2012
Aliens, but definitely not as we know them
In the New Scientist "Big Ideas" column
April 1, 2012
Write My Missing Chapters
Mark Sample's assignment for How to Do Things with Videogames
I've been flattered to see so many courses in media studies and related fields adopt my 2011 book How to Do Things with Videogames so quickly. But my favorite use of the book in a classroom thus far comes from Mark Sample's Videogames in Critical Contexts course. He's assigned his ...
March 15, 2012
A Portrait of The Artist as a Game Studio
The style of thatgamecompany
March 11, 2012
Rise of the Videogame Zinesters
Anna Anthropy's new book
These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of ...