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The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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August 3, 2007
Event Wrap Up: Classic Gaming Expo 2007
A meditation on why this event for videogame collectors could be more than nostalgic
June 25, 2007
Intellivision Homebrew Contest
Texas Instruments engineer announces a competition on the venerable 1979 game platform
If you browse this site a bit, you'll see that I'm a big fan of the Atari VCS, a fervent enough one that I've programmed and written about the machine. Aaron Lanterman, a Georgia Tech Electrical and Computer Engineering colleague of mine, recently told me about Joe Zbiciak, a friend ...
About the book

Guru Meditation
for Atari VCS and iPhone

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recent stuff
Writing and Blog Posts
Dynamic Difficulty Adjustment
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
Comments
Dakota Reese Brown on Dynamic Difficulty Adjustment
David Kociemba on The University of Stockholm Syndrome
Jamey Stevenson on Top 10 Ways Bartenders Screw Up My Old Fashioneds
Ian Bogost on Art History of Games on YouTube
Robert Solomon on Art History of Games on YouTube
favorites
The Turtlenecked Hairshirt
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter
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