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The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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August 2, 2008
The Geek's Chihuahua
A Review of the iPhone
Despite attempts to maintain my geek cred, despite my propensity for gadgeteering, despite my favor for the cult of Apple, despite my lust for shiny things with microprocessors, I didn't get an iPhone when it first came out earlier this year. Indeed, I also didn't get one when the new ...
May 24, 2008
Three things I hate about Apple Mail
I use Apple Mail instead of competing products like Microsoft Entourage or Google Gmail. I don't use Entourage because I try not to use Microsoft products if I can help it, not just as conscientious objection but also because they are bloated. I refuse to use Gmail because I try ...
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Guru Meditation
for Atari VCS and iPhone

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recent stuff
Writing and Blog Posts
Dynamic Difficulty Adjustment
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
Comments
Dakota Reese Brown on Dynamic Difficulty Adjustment
David Kociemba on The University of Stockholm Syndrome
Jamey Stevenson on Top 10 Ways Bartenders Screw Up My Old Fashioneds
Ian Bogost on Art History of Games on YouTube
Robert Solomon on Art History of Games on YouTube
favorites
The Turtlenecked Hairshirt
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter
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