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The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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January 30, 2010
The Sanitary Handheld
Public Rhetoric and the iPad
I swore I wasn't going to write anything about Apple's newly announced iPad, but I suppose it's unavoidable. Instead of its benefits or flaws, however, what's interested me the most about the gadget is the public reaction to its name. It seems that back in 2007, MadTV wrote a spoof ...
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for Atari VCS and iPhone

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Writing and Blog Posts
Dynamic Difficulty Adjustment
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
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Dakota Reese Brown on Dynamic Difficulty Adjustment
David Kociemba on The University of Stockholm Syndrome
Jamey Stevenson on Top 10 Ways Bartenders Screw Up My Old Fashioneds
Ian Bogost on Art History of Games on YouTube
Robert Solomon on Art History of Games on YouTube
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The Turtlenecked Hairshirt
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
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