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September 2, 2010
Art History of Games on YouTube
Videos of the Art History of Games talks are now available on YouTube. They're a bit easier to watch this way, not to mention easier to embed. The whole event was so superb, it's tough for me to pick favorites. But if I had to, I'd probably settle on talks ...
August 26, 2010
Art History of Games: Video
Go watch the awesome talks
Back in February, Georgia Tech Digital Media and SCAD Atlanta held the Art History of Games conference, which I organized along with Michael Nitsche and John Sharp. We had an amazing group of speakers as well as an opening for three commissioned games. It was unbelievably amazing in every way ...
June 16, 2010
The Future of News and Civic Media Conference
On Cartoonist (with Michael Mateas)


May 26, 2010
The Fever for Flu Games
6th Annual Games for Health Conference
May 23, 2010
Rorty Roundup
Summaries, Papers, and Blogs
An update on the aftermath of last week's Rorty conference. First, organizer Liz Losh has posted detailed accounts of all the sessions on her blog: Part 1, archives Part 2, data Part 3, philosophy Part 4, public intellectualism Part 5, rhetoric Part 6, closing I spent part of last week ...
May 18, 2010
We Think in Public
Paper presented at "Time Will Tell, But Epistemology Won't: In Memory of Richard Rorty"
May 16, 2010
Remembering Rorty
Pragmatism and Realism
On Friday I was honored to participate in Time Will Tell, But Epistemology Won't, a conference in memory of Richard Rorty and in celebration of the opening of his collection of papers in the UC Irvine Critical Theory Archive. Particular attention was given to the "born digital" materials, which are ...
May 12, 2010
The Objects Speak
Audio Proceedings of the Object-Oriented Ontology Symposium
Did you miss last month's Object-Oriented Ontology Symposium? Lament no more. Recordings of the talks are now online at the conference website. You can download them individually as MP3 files or get an archive of all the talks in one fell swoop. Total running time is 5 hours 49 minutes. ...
May 3, 2010
Affluence and Activism
Richard Rorty on Politics, circa 1998
I've been reading a bunch of reviews, interviews, and other secondary materials about Richard Rorty in preparation for next week's event at UC Irvine. Among the works that will get mention in my talk is the 1998 book Achieving Our Country. I thought I'd share a snippet from a Rorty ...
April 28, 2010
Ooh, Objects
Object-Oriented Ontology Recordings, Book, Mirth
As Levi has revealed, he and I are putting together a book, Object-Oriented Ontology. It will carry both the proceedings of last week's symposium, as well as new contributions from Katherine Behar, Melanie Doherty, Katherine Hayles, and Adrian Ivakhiv. We may add at least one more contribution as well, stay ...
April 24, 2010
Object-Oriented Ontology: Over
The Object-Oriented Ontology Symposium went off without a hitch today. All of the talks were excellent, as was the discussion. In addition to local attendees from Georgia Tech, Emory, and state of Georgia institutions, we also welcomed out-of-towners from Florida, North Carolina, New York, Maryland, and more. The talks and ...
April 20, 2010
OOO: This Week!
It's a very busy week. I just got back from a quick trip to Los Angeles, and now I'm making the final preparations for the Object-Oriented Ontology Symposium this Friday at Georgia Tech. I hope to see you there. Despite some very reasonable concerns about the volcanic ash mess disrupting ...
April 12, 2010
The Rhetorics of Spring
Software grows like new leaves
Thanks to Jan Holmevik, Cynthia Haynes for hosting me and Greg Ulmer at Clemson University last week. The occasion was a seminar and symposium on games and rhetoric, organized thanks to Victor Vitanza and his Pre/Text journal. I enjoyed lively conversation with students and faculty alike. Somehow it was the ...
April 3, 2010
Object-Oriented Ontology Symposium Schedule
I've posted the schedule for the Object-Oriented Ontology symposium (April 23 at Georgia Tech). Titles and abstracts are there, as well as the overall flow of the day. Once again, the event is free and open to the public. If you know you're going to attend, please do sign up ...
March 30, 2010
How to Speak in Public
Me and Harman on Giving Lectures
After an email conversation he and I had, Graham offers some thoughts on the best way to give talks. Here was my original off-the-cuff thought: One of the lessons I’ve learned in the past five years is that there is no right way to give a talk. There are, however, ...
March 7, 2010
Exergames, Microtalks, Nuovo Sessions, and More
My 2010 Game Developers Conference schedule
This week is the Game Developers Conference in San Francisco. For those of you who want to catch up with me there, here's my speaking schedule for the week: Tuesday and Wednesday I'm co-hosting the Serious Games Summit (with Ben Sawyer and Jane McGonigal). I'll be moderating two panels there, ...
February 6, 2010
The Art History of Games
Day 2 and Exhibition Opening
We're already into the third and final day of the Art History of Games symposium, and as an organizer I haven't even tried to blog the talks. You're best bet is to check out coverage online (Gamasutra covered part, but not all, of yesterday's sessions), or to review the Twitter ...
February 4, 2010
The Art History of Games
Day One
This evening we began the Art History of Games symposium here in Atlanta, organized by Savannah College of Art and Design - Atlanta and Georgia Tech. After introductions, myself and my co-organizers John Sharp and Michael Nitsche presented a discussion of the concept of an art history of games. Then ...
December 14, 2009
Platform Studies: Frequently Questioned Answers
Paper written with Nick Montfort for Digital Arts and Cultures 2009
December 10, 2009
Eight Bit Me
Promotional Materials for Think Inside the Box
Nick Montfort and I are giving a lecture tomorrow (Friday) at UC Irvine, as a part of the Center for Computer Games & Virtual Worlds lecture series. The talk, held at 4pm in Donald Bren Hall, covers aspects of Racing the Beam and platform studies. All of that's just context ...