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The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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July 2, 2010
There are no Blown Calls in Football
On World Cup officiating and the nature of Soccer
The topic of World Cup officiating came up in the comments on my recent Gamasutra column. I offered some thoughts there, but given the fact that the quarter final matches will start up today, it seemed worth rescuing those thoughts from the noise of web page comments. Specifically, I've been ...
June 30, 2010
Plumbing the Depths
On the familiar and the unfamiliar in games. From my "Persuasive Games" column at Gamasutra.
August 9, 2008
Ordinary Olympians
Why athletic excellence alone cannot be appreciated
My sister-in-law Susannah is a world-class gymnast. Despite the fact that her event, tumbling, is much, much more atheletic and arresting than plain old artistic gymnastics, it didn't make the cut even for exhibition at the Beijing games. That may have something to do with China's weak performance in the sport. ...
May 28, 2008
Zimmer Base Ball and Cigars
115 years of sports game adaptation
I have an interest in game adaptation, something that we normally think of only as it relates to film-to-game licensing. In our forthcoming book on the Atari VCS, Nick Montfort and I also discuss another kind of videogame adaptation that was once its primary form: from arcade coin-ops to home ...
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Writing and Blog Posts
Dynamic Difficulty Adjustment
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
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Dakota Reese Brown on Dynamic Difficulty Adjustment
David Kociemba on The University of Stockholm Syndrome
Jamey Stevenson on Top 10 Ways Bartenders Screw Up My Old Fashioneds
Ian Bogost on Art History of Games on YouTube
Robert Solomon on Art History of Games on YouTube
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Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
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Reading Online Sucks
Chumby and the Rhetoric of Openness
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