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May 26, 2010
TNT Airlines Safety Video Parody
For medium light, pull the shade to its middle section
Check out this funny send-up of an airline safety video: I particularly love the unreasonably extended instruction for using the window shade, but the entire thing is choice satire. ...
April 20, 2010
OOO: This Week!
It's a very busy week. I just got back from a quick trip to Los Angeles, and now I'm making the final preparations for the Object-Oriented Ontology Symposium this Friday at Georgia Tech. I hope to see you there. Despite some very reasonable concerns about the volcanic ash mess disrupting ...
March 10, 2010
An Atari Travels
My VCS Goes to GDC
As you may remember, I brought my Atari out to GDC for the Independent Game Festival. It's been having an unusual time indeed during its travels, and I believe it hasn't seen this much excitement in some 33 years. Here are some highlights: In the Delta SkyClub Stowed under the ...
February 10, 2010
Check-Ins Check Out
On check-in mechanics and games as loyalty programs. From my "Persuasive Games" column at Gamasutra.
January 2, 2010
Please Stand Clear of the Closing Rights
How Disney and Zazzle conspire against me (and you)
I've reported twice on my experience selling things on Zazzle, the custom on-demand online print service for apparel and paper goods. First, just over a year ago, I mentioned the t-shirt designs I had made to riff on the Disney World monorail announcer notice, "Por favor manténgase alejado de las ...
November 16, 2009
The Papers are Calling
Or is it the other way around?
While I'm catching up from last week's trip to the Mobile Media Symposium at UCLA (more on that later), and this week's new deadlines, I thought I'd drop a few CFPs for those of you who might be interested. First, the International Conference on the Foundations of Digital Games has ...
October 12, 2009
Disney: We Own the Concept of the Castle
Fun with Infringement
Almost a year ago, I wrote about my modest success selling t-shirt designs on Zazzle.com that artfully depict the Disney World monorail announcer's characteristic Por favor manténgase alejado de las puertas. In that piece, I also drew attention to the ways products like this exert fandom by commercially exploiting holes ...
September 5, 2009
Object-Oriented Ontology and McLuhan Visit Game Studies
My Talks at DiGRA 2009
I'm just returned from the 2009 Digital Games Research Association (DiGRA) Conference, which was held this week at Brunel University in Uxbridge, UK. The conference was enjoyable, with good talks, good company, and good ale. I did two talks at this DiGRA, the text of which I have now posted ...
August 2, 2009
Tantrum Capitalism
Thoughts on Skype and Ebay
If you follow technology news—or even if you don't—you couldn't have missed this incredible story about Skype. Apparently when Ebay bought Skype for $2.6 billion back in 2005, they didn't acquire all of the latter's core product. Specifically, Skype's founders sheltered key peer to peer subsystems for the service in ...
July 14, 2009
A New Yorker in Paris
Versailles Graffito
A little Bastille Day gift can be found below: a graffito found etched onto a map of the grounds at the Palace of Versailles, reading "I ♥ NY." It's emblazoned onto one end of the Grand Canal. During the reign of Louis XIV, gilded gondolas would have sailed here. I ...
July 7, 2009
United Breaks Guitars
A music video complaint letter
Given my propensity for relatively outlandish, time-consuming, and complex corporate complaints (see Lucifer Notes and Disaffected, for example), I can only say that I am awed and humbled by this music video complaint letter by Dave Carroll and his band. You can read the full story here, but you'll enjoy ...
July 6, 2009
Digital Objects
Speculative Realism and Digital Media
Last week I had the opportunity to visit in Cairo with philosopher Graham Harman, someone whose work I've known and admired for some time now. It was nice to meet him in person for the first time, not to mention having a local guide for getting around this enormous, insane ...
May 12, 2009
Quarantine, Surgical Masks, and Biohazard Suits
The Insane Japanese Response to Swine Flu
A week ago, I wrote about the irrationality surrounding so-called swine flu, in the context of Killer Flu, a videogame Persuasive Games created about seasonal and pandemic flu. This week, I received an unexpected email from the organizers of the Society for Cinema and Media Studies conference, which is scheduled ...
December 18, 2008
Por Favor Manténgase Alejado de las Puertas
Fandom and Detritus
One of my gripes with Henry Jenkins's book Convergence Culture was its tendency to privilege pop cultural fan activity to other sorts of attention. Appealing though they may be, I wondered if Harry Potter and Survivor really sat at the pinnacle of human creativity in the way that the ...
November 16, 2008
Carrying On Over Carry-Ons
A Review of the Tom Bihn Checkpoint Flyer
For years now, it has been necessary to remove laptops from carry-on bags for inspection at airport security here in the States. The TSA imposes this requirement to insure a clear view of the internal components of some electronics. Scanning a laptop separately allows security personnel to insure that a ...
October 15, 2008
Checkpoint Friendly
More TSA Brow-Furrowing
As a frequent traveler I pay close attention to the caprices of the Transportation Security Administration. Recently, the TSA has announced a program to support and encourage manufacturers' creation of "checkpoint friendly" laptop bags. The idea is this: if companies make bags that allow unobstructed x-ray views of the laptop ...
February 1, 2008
Shoes, Laptops, Liquids, Blog
The Transportation Security Administration's new blog
As an airport obsessive, I was interested to learn that the TSA has a blog now. It's a curious thing. For example, they've gone to some significant lengths to humanize the bloggers: Hi, I'm Bob, and I started with the TSA in September 2002. ... I live in Southwest Ohio ...
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Writing and Blog Posts
Dynamic Difficulty Adjustment
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
Comments
Dakota Reese Brown on Dynamic Difficulty Adjustment
David Kociemba on The University of Stockholm Syndrome
Jamey Stevenson on Top 10 Ways Bartenders Screw Up My Old Fashioneds
Ian Bogost on Art History of Games on YouTube
Robert Solomon on Art History of Games on YouTube
Dynamic Difficulty Adjustment
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
Comments
Dakota Reese Brown on Dynamic Difficulty Adjustment
David Kociemba on The University of Stockholm Syndrome
Jamey Stevenson on Top 10 Ways Bartenders Screw Up My Old Fashioneds
Ian Bogost on Art History of Games on YouTube
Robert Solomon on Art History of Games on YouTube
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The Turtlenecked Hairshirt
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter






