Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Tony Giallourakis announces the launch of Advergames.com, a website that aggregates advergames from around the web. There are already a number of games on the site; since it intends to function as an aggregator, you can expect many more to be added over time (new and old, I presume).
What's intriguing, perhaps odd, about this idea to me is the notion that someone would want to visit a portal of advergames. Back in the early part of this decade, advergames were touted as a way to draw web visitors to brand sites, to make them more "sticky." Now, we see advergames spread all across the web as brands attempt to make their messages "go viral." I can certainly see how an advergames portal would be useful as a tool for the advertising industry. But Is there an audience for branded games, that would seek them out in this way? If so, what is it that would drive them to do so?
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