Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
There are several obstacles that have prevented advergaming from reaching its full potential. Most of them deal with every actor understanding that games require a paradigm shift: it is not about product placement anymore but rather about simulating an experience (more on this later).
Still, one of the problems that game studios face is the lack of appropriate tools for delivering good games in a fast way. This market has been dominated by mutant Macromedia tools that were never created with game development in mind.
Flash is too slow for action-intensive games involving too much calculus. I was hoping that the Pro Edition of Flash would help us game developers, but it seems that they are way more interested in dominating the world of web publishing.
Director is more powerful than Flash, but it was never intended to be a game-dev tool. Surely, it does have several features that do the trick most of the time, but it seems that Macromedia lost the focus on what they want Director to be.
I have worked with these two previous tools for many years and my experience with Java is limited. However, at its current state, I do not think that it will make life at my game-dev studio any easier.
Surely, there are other options out there, including 3D Groove and WildTangent (just to mention a few) but, sadly, their plugins are not as standard as Macromediaç—´.
Rather than switching platforms, my hope is that Macromedia realizes that game developers are a good niche market who may be willing to pay extra for a beefed-up version of their products that contemplate our specific needs. So far, my prayers have been unanswered.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
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Ian Bogost on Information is Beautiful
Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium






