Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
We all know the Spanish Army. Bunch of cowards. They cowardly joined the invasion of Iraq. But they were redeemed when politicians heroically withdrew them and took them back to were they belonged (that is home, aka the land of chorizo and manchego cheese. They do taste much better than crude oil).
So, the cowards-turned-heroes (well, hero is too much of a word for any member of the military forces, anyway) are know doing what they should have done in the first place: playing videogames rather than going invading other places just in case some day they decided to attack them. Welcome to Misión de Paz (Peace Mission, click on the armored car pic to launch the game) a game where you have to make soldiers work rather than just playing FPS with real bullets. Its a turn-based, isometric strategy game, where you have to allocate resources and help a country under the command of the United Nations (it seems that W and Tony did not get the memo on the existence of this group of people. Anyway, whats wrong today with you Gonzalo? Where does all this anger come from? You should embrace war. War is good. War is the first three letters in Warioware, so it has to be good).
But lets leave the cruel reality behind for a sec (or maybe for a few years) and lets concentrate on the game. First main design flaw: its in Spanish, so that means that only a few dozen of million people can play it. Too bad. Now seriously (well, not very much really) I think that the game follows the right strategy: the tasks of the peace force is pretty much well modeled through a, hem, strategy game. You dont see many Flash-based strategy games, so its good for a change (and the production values are quite good, too, which of course show that the military are willing to spend more money on advergaming that your average corporation; and thats a thought that you should play around with). I havent played too much with the game in order to provide a final verdict, but I dare to say that it is a good example of propa-gaming. That, and that the game does not seem to be a hell of fun to play with. But we all know that when it comes to serious games, we all believe that games should be boring as hell, right?. And now, you Spanish soldiers, share with us some of that Rioja wine. And some lomo embuchado, too. (via Elastico.net)
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Object-Oriented Ontology Symposium
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