Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Here's an interesting example of what I've recently called a performative game: Audiopuzzler, created by Georgia Tech PhD student Nick Diakopoulos.
The idea is this: the game offers puzzles comprised of audio content from videos taken from YouTube or news feeds. The player has to listen to these snippets, transform them into text, and fit the pieces together. The result, Nick hopes, is an enjoyable experience that also creates time-stamped transcripts of video.
CAPTCHA creator Luis Von Ahn calls these "game with a purpose," a name I don't like for reasons explained in the article linked above. As Roger Travis noted, "performative" is a loaded term too, but I still think it suggests what these games do more transparently. I'm tempted to say that Audiopuzzler is more honest about its goals, but perhaps that's because I know too much about it.
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