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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Bogost's Game Developers Conference schedule
by Ian Bogost March 2, 2007
categories:
General
GDC is next week, and for those of you attending I thought I'd share my speaking schedule for the event.
- Session: Persuasive Games: Introduction to Procedural Rhetoric
- Session: Designing Selene: Theory-based Game Design and Data Mining(I'm not actually speaking at this one, but Debbie Reese will cover a game about lunar geology we are working on at Georgia Tech and Wheeling Jesuit University)
- Session: The Game Studies Download: Top 10 Research Findings (with Mia Consalvo and Jane McGonigal)
- Roundtable: Game Criticism: Opportunities and Approaches (Day One and Day Two)
Want to meet at GDC? Email me to get in touch.
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Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
Shane on Information is Beautiful
nick on Information is Beautiful
Federico Fasce on Information is Beautiful
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