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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Bogost's Game Developers Conference schedule
by Ian Bogost March 2, 2007
categories:
General
GDC is next week, and for those of you attending I thought I'd share my speaking schedule for the event.
- Session: Persuasive Games: Introduction to Procedural Rhetoric
- Session: Designing Selene: Theory-based Game Design and Data Mining(I'm not actually speaking at this one, but Debbie Reese will cover a game about lunar geology we are working on at Georgia Tech and Wheeling Jesuit University)
- Session: The Game Studies Download: Top 10 Research Findings (with Mia Consalvo and Jane McGonigal)
- Roundtable: Game Criticism: Opportunities and Approaches (Day One and Day Two)
Want to meet at GDC? Email me to get in touch.
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