Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Well, finally a European casual games conference. It will be held in Amsterdam, on February 8th and 9th. I am tempted to stop by even though I have been burned on previous casual game meetings (cult followers waiting for the Messiah: the next Bejewled that would led the mythical 45+ year old woman into a constant climax and will make developers rich in 2 weeks). But I still have hope. The casual games market is what fuels most small to medium-sized game development studios and this applies to my very own Powerful Robot Games. By the way, did I mention that we just completed a new game for Cartoon Network called Fight to the Finish? It is based on a new TV show created by Cartoon Network and Production I.G. (the Japanese animation studio behind Ghost in the Shell and the Kill Bill animation sequence). The team had a lot of fun working on this project and I am sure that you will enjoy the old-school fighting levels. Shockwave may have its problems as a platform but it still can deliver pretty good gaming experiences (of course, that in my humble, biased opinion. Go ahead and judge it for yourself :)
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
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