Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Following up on some my previous comments about film license games, various Hollywood rags have printed Francis Ford Coppola's comments about the forthcoming EA-produced videogame based on The Godfather. Coppola says that he had no prior knowledge of the game, and added this comment based on his preview of the game:
I haven't seen the game so I can't really comment, but the controversy suggests a question: what role should film directors have in game adaptations? It would appear that unlike some directors Coppola is not objecting to the very idea of a Godfather game, but to the lack of focus on character and emotional interaction in favor of mob-mission play. Hollywood types have a reputation for imposing controlled linear narrative onto game adaptations, often yielding less than stellar content. Issues of adaptation and auteur theory notwithstanding, it seems safe to suggest that filmmakers might be able to challenge game developers to ask interesting questions about the source artifacts, even if they don't have the expressive experience to design for the computational medium.
(via Kotaku)
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