Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Global Kids has launched Ayiti: The Cost of Life, a game about the challenges of everyday life in contemporary Haiti. The player must manage a small family, trying to make ends meet while providing a better education for the kids and avoiding illness and disaster. The game (developed by veteran casual game developers gameLab) has high production value and strategic depth. It feels a bit like Oregon Trail in its conception and play. I have only played once, so I'm not yet sure if certain strategies are doomed to failure (or if all are, which is a common design approach in such games), but it sure is hard. I can't remember how hard Oregon Trail felt back in the 80s, but I suppose it was pretty hard too.
After you play, you can discuss the game here. Raph Koster, who lived in Haiti during part of his youth while his mother worked for Unicef, has already weighed in there. Barry Joseph of Global Kids reports that associated lesson plans will be available on the game site in the coming days.
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