Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Hot on the heels of yesterday's Huffington Post Cheney game, now there's Dick Cheney's Texas Takedown. This one is much more of a game, basically you have to shoot as many orange vest-clad hunting partners as possible within a time limit. The characters are cute (did I just call something related to Dick Cheney "cute"?) and the play mechanic, while simple, gets the point across.
Personally, if I were going to make a Dick Cheney game (yes, despite the temptation I'm way too busy), I'd want to have some action orthogonal to shooting Harry Whittington(s), namely shooting quail. The trick would be making the movement such that the player would get the sense of Cheney's incompetence and subsequent shooting of a bright orange-vested man rather than the sense that Whittington was wandering around where he shouldn't have been.
Oh, by the way, I should point out that this is a great example of a game about, well, game (as it were).
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