Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
The term is finally over and I'm ready to get back in the saddle here, at least until the holidays further interrupt our regularly scheduled programming.
This study isn't new, but it's the first time I'd seen it. Tina R. Ziemek published the results of a study on 2D vs 3D game preference in boys and girls ages 13 and 14 in Two-D or not Two-D: Gender Implications of Visual Cognition in Electronic Games. The study asked boys and girls to choose games from a Nintendo 64 emulator start screen and measured preference through choice and post-study ranking.
The results suggest that almost 70% of girls preferred the 2D games (e.g. Yoshi's Story), and about the same percentage of boys preferred 3D games (e.g. The Legend of Zelda: Ocarina of Time).
Some of the conclusions:
(thanks to Ben)
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium
Ian Bogost on The Sanitary Handheld






