Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
I spoke at the first Advertising in Games conference this spring in NYC, but I'm not able to make the summer event this week in San Francisco. I wish I could go, just so I could spit on all the people from Massive who will be attending.
The Wall Street Journal reports today that Massive has launched full video ads in videogames. You can read the usual responses over on Slashdot, but I'll give you mine here.
Massive must be destroyed. As I've said before, Massive understands neither effective advertising nor games, and their principle goal is to make money by providing a deluded service to the deluded advertising industry. But their plan is evil genius: provide a media buying infrastructure identical to that of broadcast and outdoor for an advertising industry in crisis over degrading television advertising. Their latest strategy admittedly undermines genius with sheer idiocy: 15-second commercials inserted into PC games. Nothing could be more destructive to the ad or the game. Here's a soundbite from the WSJ:
But advertisers are already buying it -- they don't know what else to do, and agencies make their money by selling ad space, not by thinking about smart marketing (let alone long-term strategy).
We must destroy Massive. More soon.
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