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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Down with Massive
by Ian Bogost July 26, 2005
categories: Advergames

Down with MassiveI spoke at the first Advertising in Games conference this spring in NYC, but I'm not able to make the summer event this week in San Francisco. I wish I could go, just so I could spit on all the people from Massive who will be attending.

The Wall Street Journal reports today that Massive has launched full video ads in videogames. You can read the usual responses over on Slashdot, but I'll give you mine here.

Massive must be destroyed. As I've said before, Massive understands neither effective advertising nor games, and their principle goal is to make money by providing a deluded service to the deluded advertising industry. But their plan is evil genius: provide a media buying infrastructure identical to that of broadcast and outdoor for an advertising industry in crisis over degrading television advertising. Their latest strategy admittedly undermines genius with sheer idiocy: 15-second commercials inserted into PC games. Nothing could be more destructive to the ad or the game. Here's a soundbite from the WSJ:

One problem with the full-motion ads is that gamers can easily avoid watching them. The full-motion ads start playing when a player moves near the ad spot on the screen -- and stop playing when the player moves away. As a result, gamers may see only a few seconds of the 15-second ads. Massive says it won't charge advertisers unless the full ad has been viewed.

But advertisers are already buying it -- they don't know what else to do, and agencies make their money by selling ad space, not by thinking about smart marketing (let alone long-term strategy).

We must destroy Massive. More soon.

Comments (10)
Once advertisers get a foothold in a form of media, they tend to exploit it nearly to the point of rendering that media useless. I argued as much in an article I wrote last August for Mindjack.com entitled "Banner Ads Invade Gamespace," which...

What Massive is doing, I consider digital graffiti and your opinion is dead ON. It's one thing to offer gamers an experience through the branding of certain objects - be it the look, feel and physics of a vehicle to a specific clothing pattern unique to certain manufacturers. To use your virtual senses has always been intriguing to myself as both a brand guy and a gamer.

However, to integrate banner ads, and full motion video is taking it well over the line. It goes from pervasive to offensive.

Imagine if record labels attempted to integrate advertisements between songs on CD's...I find this equally obtrusive.

To use Massive to help enhance realism is not something I'd ever have a problem with - real billboards, real posters, etc. But to use it in a method that takes away from the user experience doesn't sit well with me and it shouldn't for brands seeking to retain consumers rather than push them away.

CNet has just run a story covering the Advertising in Games Forum West, and including a quote from and link to my rant here.

The article can be found here.

Ian Bogost on July 29, 2005 5:44 AM

Craig -- yep, I agree completely that advertising and games do have some potentially meaningful intersection, but what Massive is selling is definitely not that.

About the realism question: I've seen all the evidence Massive puts forward (much of that "research" they conducted themselves by the way), but I 'm just not convinced that in-game ads necessarily do enhance realism -- or that realism should be enhanced! It's an open question bound deeply to context.

Ian Bogost on July 29, 2005 5:46 AM

Massive's initial "realism" indicators came from a pool of only 200 gamers. In Feb. 2004, he company found that over 70 percent "…indicated that incorporating ads in video games would greatly enhance the quality and realism of the gaming experience provided they were done well." [Emphasis mine]

Now that last bit is open to interpretation, but I take it to mean "provided the ads are contextually appropriate and don't detract from game play."

I think most gamers will agree that Massive's latest generation of ads go way over the line-- I just hope that those opposed are either vocal in their discontent, or refuse to buy Massive-powered games.

We have been inundated with advertising in newsprint, billboards, television, and the internet. Our little league games have sponsors covering the outfield walls and the backs of our kids shirts. Will Smith drinks Pepsi in I Robot, not because of the crisp refreshing taste, but because PepsiCo paid millions for product placement.

Why wouldn't we expect it to spill over into the video game industry? While I don't have any concrete numbers to reference, I believe that the video game industry is one of the fastest growing market among 18-35 year olds. How could advertisers not try infiltrate the video game industry?

Are you opposed to innovation in a free market that allows Massive to create the technology to insert these ads into game and in turn charge advertisers for their use? If you can just pass over the ads without giving them a second thought, who are they hurting? They are not effecting the game-play of your title since they are streamlined into the creation process. If you are so opposed to Massive, don't purchase the games that they insert ads into; but don't stifle technological innovation due to your personal preference.

Joe -- I agree that it's no surprise that advertising is becoming a part of videogames. In fact, I've spent the last 10 years with one foot in both industries. Unlike some, we are actually not objecting to ads and games. In fact, we have a whole category on this site devoted to advertising in games.

The issue is Massive's particular take on how ads and games should be integrated. You are probably new to the topic to be so willing to accept that Massive's ads are "not effecting the game-play." They are, and for the worse. And worse still, their actions are supporting the worst kind of advertising -- that which supports an overgrown, frenzied, and often just plain stupid industry.

FWIW, Massive offers no technological innovation. There is nothing fundamentally innovative about their techniques. I stand by my position above and refer you and other readers with similar opinions to the many times I've pointed to positive trends in advertising and games over the years.

Ian Bogost on July 30, 2005 2:45 AM

I am pleased as punch to be here. Tony Walsh recommended I come over from the SL Forums, so here I am!

Ian, I like how blunt yet pointed you make your statements. I felt shock (but not awe) upon seeing Deuce Bigalow (oft-cited by now) in Planetside after seeing the Clickable Culture article sometime back.

What I want to say has already been expressed here, so what I'd have to additionally add is that if there's gonna be more "real world" ads in games and online worlds like Second Life, I sure hope they are not just American. Would like to see more unusual advertising from around the world making me more aware of cultural diversity—and o, having products I've never heard of before would be a great help too! =^_^=

Welcome to WCG Torley! Happy to have you here.

I agree that one of the opportunities in-game ads have is to expose players (esp. American players) to cultural codes outside their (our) borders.

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