Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
There's a good article on the future of emotion in games at MSNBC, featuring Ion Storm's Warren Spector and our friends Michael Mateas and Andrew Stern from Grand Text Auto.
The article both mentions and shows a screenshot of Facade, the interactive drama Mateas and Stern have been working on for the past four years or so. Facade is also an Independent Games Festival finalist this year.
From the article,
I know many of you haven't had a chance to play Facade, but it's really quite a departure from other games; the player gets a sense of trying to get inside of the emotional disturbance in the characters' lives. Those of us used to Eliza and her many kindred will see how Facade progresses the player through a story encounter, rather than responding to cells of dialog like other AI gags. If you're coming to GDC in March, I encourage you to try out Facade on the tradeshow floor, along with the other IGF finalists.
Information is Beautiful
The Art History of Games
The Art History of Games
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Object-Oriented Ontology Symposium
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