Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
There's a good article on the future of emotion in games at MSNBC, featuring Ion Storm's Warren Spector and our friends Michael Mateas and Andrew Stern from Grand Text Auto.
The article both mentions and shows a screenshot of Facade, the interactive drama Mateas and Stern have been working on for the past four years or so. Facade is also an Independent Games Festival finalist this year.
From the article,
I know many of you haven't had a chance to play Facade, but it's really quite a departure from other games; the player gets a sense of trying to get inside of the emotional disturbance in the characters' lives. Those of us used to Eliza and her many kindred will see how Facade progresses the player through a story encounter, rather than responding to cells of dialog like other AI gags. If you're coming to GDC in March, I encourage you to try out Facade on the tradeshow floor, along with the other IGF finalists.
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
NeMutluTürkümDiyene on Where in the World was Middle Earth?
Algogedaummam on Object-Oriented Ontology Symposium
Christopher Schaberg on Making Books
Jose Zagal on Making Books
Ian Bogost on Making Books
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







