Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
It's been a while since Food Force has been launched but people are still talking about it. Now it's the turn of Wired to discuss the game. I must say that when I first saw the description of the article on the news aggregator "Food Force[...] tops the game download charts on Yahoo -- despite being more "edu" than "tainment." I was annoyed by the "edu" versus "tainment" remark. But actually it looks like the phrase was written by some editor and not the journalist, who did a great job with the article. FYI, as a former journalist, I tend to blame editors by default. Editors are all evil, btw :)
That being said, maybe I am getting older or maybe my reclusion to write down my thesis is getting me into some Zen-like trance but the fact is that my perception of the "tainment" part in videogames is fading. What I mean is that, more and more, I like games that keep me engaged, even if this does not come with exhilaration or fun. I have been playing the "Rub Rabbits" recently and it was a nice ride. It felt not like a train ride by Southern France in springtime, but rather like a nice subway ride back home. And I mean this as a compliment (even though the sequel is not as good as the original). Certainly, Food Force is more interesting than fun... and there is nothing wrong with that. Just like Molleindustria likes to say, we need to make games "against the dictatorship of entertainment".
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