Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
One of the ongoing complaints about in-game advertising is the fact that, unlike television, radio, and print, game adverts are not removing or even subsidizing the cost of videogames for consumers. In fact, console videogame prices are rising, even as advertising messages in games are increasing. Who wants to pay more to be marketed upon?
Well, here's an interesting example of the opposite strategy: free games supported by advertising.
I've known about Greystripe for a while now, but their service was still very B2B; offer publishers and advertisers a way to participate. They've just announced their consumer-facing service, called GameJump (or if you're on your mobile, visit their WAP site). You pick a game and it downloads. You view a preplay ad ("you'll typically see a two second ad when you launch the game and then another ad when you quit").
Admittedly, these aren't console games -- they are mobile games, which are already much cheaper to develop and buy. But it might be a good start. Sites like Shockwave.com already use the pre-play ad model, and there's no reason why Xbox Live couldn't do it to -- save their obsession with gardens of variously high walls. I'm not sure if developers can make much money from it, but based on my dabblings in mobile game distribution, I can definitely say that it's a huge mess, so Greystripe might be worth a try. And for mobile consumers, the risk is quite low, so long as the games aren't all crap and the ads don't swell out of control.
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