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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Funding for Games for Health
by Ian Bogost December 27, 2004

The Serious Games Initiative's Games for Health project has recently received a major grant from the Robert Wood Johnson Foundation. Read on for the full release.

Portland, Maine - The Serious Games Initiative, a joint effort between
Digitalmill, Inc. and the Woodrow Wilson International Center for Scholars,
today announced that Digitalmill has received a two-year grant from The
Robert Wood Johnson Foundation (RWJF) to support the Games for Health
Project.

Games for Health is designed to promote best practices, community building,
and research into how cutting-edge game design and development methodologies
can aid in the creation of health tools that range from direct patient
application, to personal health education, and workforce initiatives.

"Games are already playing a role in health care today," said Ben Sawyer,
president of Digitalmill, which will run day-to-day activities and planning
for Games for Health. "We have exercise games, games that help with phobia
treatment, games used for treating pain related to cancer or burns, and
games used to train health care workers in important new procedures. We're
not starting at zero. We've already showcased more than a dozen projects,
including commercial products that prove there is a potentially pervasive
role for games and gamelike software in health care."