Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Brian Ochalla just published an article in Gamasutra, Are Games Art? "Here we go again.". It's a nice article with input from Tim Schafer, me, Denis Dyack, Santi Siri, and others. For our readers here, though, I want to pull out one of my quotes, something I've been thinking about a bit lately:
"If you look at the world of 'serious games,' a lot of those titles are much closer to the airline safety video than to 'Citizen Kane,'"Bogost adds. "And like film or TV or painting, there will be different modes of video game craft. There will be pop-art games and self-referential postmodern games and exploitative games and games made solely to cash in on intellectual property like Sponge Bob."
I have something of a critique of the concept of serious games in my forthcoming book Persuasive Games, and in retrospect I wish I'd talked more about this idea in that context.
By the way, I like Sponge Bob as much as the next guy. It was just an example :)
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