Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
As much as I love all the Maxis games, I am a bit tired of hearing SimCity being quoted everytime somebody wants to make a point about urban planning. I mean, don't get me wrong, SimCity is one of the most relevant cultural products of the 20th century, right next Sargent Pepper and The Marx Brothers. This is why it is refreshing to see that students are taking other, alternative, gaming approaches to dealing with the bunch of concrete piles that makes what we call our hometowns. Wired reports on game design in New York City.
(that's it. I am not commenting on it. I'll just leave it as a cliffhanger so you go and read the article by yourself. Should blogs be just comments or maybe little advertisements so we lure our readers into reading more interesting things. Probably, both, I know. But I am getting a bit too meta. Just go and read the thing).
An Atari Travels
Exergames, Microtalks, Nuovo Sessions, and More
Exhaust Objects
We Have Never Been Threshing
Shell Games
Comments
Erik on An Atari Travels
Robert Jackson on Exhaust Objects
anxiousmodernman on Exergames, Microtalks, Nuovo Sessions, and More
Alvaro Cavalcanti on How to Turn Heavy Rain into a Restroom Simulator
Carl on Philosopher Slab Poems, in Pixels and Letters






