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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Gaming Techniques for Citizen Engagement
by Ian Bogost May 27, 2004
Chris Quigley, from the British organizational consultantcy Delib, has published Game On: A thought paper on the use of gaming techniques for citizen engagement and e-participation (120k Word Doc).
Here's the abstract:
In this paper Chris Quigley examines the applicability of gaming techniques in citizenship engagement and e-participation. The paper looks at three main areas: (1) The need for more effective citizenship engagement techniques; (2) The commonality between gaming and citizenship engagement; (3) Recommendations based on developing more effective democratic environments
The paper also cites several example games that were new to me:
(thanks to Barry)
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