Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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GDC 2007 Poetry
by Ian Bogost March 12, 2007
categories: Game Design , General

GDC Magnetic PoetryWe've been completely silent for the last week due to the Game Developers Conference, which just wrapped. Apologies to our readers: I didn't blog a stitch during the event. That said, you can find Mia Consalvo's wrapup of our Game Studies Download over on Terra Nova (get the list itself here). Raph Koster also blogged the session in detail.

I'll be digging up more coverage over the next couple days, but for now I want to share this year's awesome GDC speaker gift. For those of you who don't know about this tradition, every year CMP provides a small yet charming gift to all of the speakers. This year it was a DVD clamshell with four sets of DVD-shaped magnetic poetry, the words conforming to themes from this year's conference. Click on the image above for a bigger version, or just revel in the following poem that I created with the set. You might consider it my short poetic wrapup to GDC 2007.

frag the user-created lamer
let algorithms texture gameplay