Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
The Palm Beach Post reports on a phenomenon they call Gray Gaming, or the increase in computer games among "mature consumers."
Despite an average player age of 29, the article reports that UK developer Codemasters conducted a survey of customers over 50, 60, or 70, receiving "over 250 replies." The article goes on to cite a more formal UK study in which half of computer owners over 50 regularly play computer games. Again from the article, the Entertainment Software Organization reports that 17 percent of all game players are over 50, up from 13 percent in 2000.
Unfortunately, the article doesn't really cover what kind of games "gray gamers" play, or why they enjoy them. The evidence the article does cite seems a bit dubious to me:
In general, online gaming has taken off across the board during the past two years as the spread of high-speed Internet service makes it easier and more enjoyable to play games online.
There's no doubt that this is encouraging news. What I'd like to see in these studies is more detail about the games such players play, why they play, and how they play. For example, we already know that every Windows PC on the planet comes with Solitaire and Minesweeper. Are those the games the Gray Gamers are playing? Or are they really playing Battlefield 1942? I don't personally see any specifically greater "value" in one over the other, but I'd certainly like to know the difference.
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