Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
This is different. The Christian Post writes on How to Witness Using Halo 2, a rather bizarre account of how youth ministers are teaching kids to use Halo 2 to "testify the faith." Apparently the ministries really don't like Halo 2 (on account of its violence), but they perceive the game to be so culturally pervasive that they can "take something hugely popular in our culture and turn it into a way to share the most important message." One minister equates the game's premise -- a hero saving the world from aliens -- with Jesus saving the world from eternal damnation. Here's another suggestion from the article:
So, the next time you're playing Halo 2 on Xbox live and someone tries to save your eternal soul, now you'll know why. I guess it's plausible enough; allegory is pretty flexible. The game is called "Halo" after all, har har.
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