Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
I'm breaking the rules a little with this post. It has very little to do with videogames. But it's too good to pass up, and it does relate to the broader themes of our project.
In a brilliant move, artist Scott Wilson created iBelieve, a cross-shaped lanyard and cap for iPod shuffle. Its purpose was social commentary:
But much to Wilson's surprise, religious organizations have started buying the iBelieve in bulk! Incredible! I've been thinking and writing a little about Christian games recently, and I tried to ask some hard questions at the Christian games session at Serious Games last week. There does seem to be a strong relationship between consumption and faith, and I'm interested in the moments when that dynamic becomes visible. iBelieve marks such a one.
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