Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Brian, Alice, and Leigh all wrote something snarky about Ubisoft's newly announced Imagine line for girls. They are right to point out the explicit, troubling, simplistic gender roles the games endorse. But none of them manage to locate these games historically.
Videogame critics, bloggers, players, and journalists have a very short memory, and little sense for history. This makes it hard to remember that Babyz was first released in 1999, created by PF Magic, the same company that did the original pet sims Dogz and Catz (collectively Petz) in 1995. Ubisoft bought the rights to the Petz line in the late 90s, and they've been releasing a jillion titles of this sort, from Hamsterz to Horsez.
Petz and Babyz were software toys for adults, not for kids, at least not explicitly. They ran in a process on top of the Windows desktop, and the pets and babies literally moved around in the foreground, as you worked. They were little creatures and characters you could interact with.
Andrew Stern, one of the creators of Babyz, went on to co-author Facade with Michael Mateas, which draws on some of the procedural animation and living creature simulation features of the former title.
And the "misspelling," which both Leigh and Alice point out, comes from the original PF Magic titles. They first created a game called Oddballz, which had these procedural ball critters, and they kept the Z around after that. This was a pre-Google world, but I'm sure Ubisoft has retailed the spelling to insure better searchability, since apparently the brand value is entirely gone :/.
I have previously marveled at how everyone forgot about Petz entirely when Nintendogs came out, assuming the latter was entirely original. I feel that way again, although admittedly Babyz wasn't as popular as Dogz and Catz. This is 10 years ago, folks. Are our memories really that short? For those of you in Southern California, Babyz and other related works are being exhibited at the Beall Center for Art and Technology as part of the Grand Text Auto exhibit, which opens tomorrow.
None of these observations change Ubisoft's strange assertion that girls want shopping and childcare, but the history of the titles make other observations possible. For example, Ubisoft is also just recycling old IP rather than reinventing these games from whole cloth.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
Shane on Information is Beautiful
nick on Information is Beautiful
Federico Fasce on Information is Beautiful






