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In-Game Ad Studies are Ads for In-Game Ads
by Ian Bogost October 6, 2005
categories: Advergames

A few days ago over on WCG friends' site Grand Text Auto, Nick Montfort wrote about the distrust we may want to have for industry-sponsored studies of videogame demographic shifts. Nick points to long-time industry critic Chris Crawford's recent commentary on recent video game demographic studies. Chris basically argues that these studies have no scientific basis, but merely serve as PR and marketing.

Well, media sluts Nielsen Media and in-game ad network company Double Fusion have just released a similar sort of study on in-game advertising. The study claims that ads in the downloadable game London Taxi increased awareness of products by 60%. Here's a clip from the summary.

The study tested 900 European players of "London Taxi," a game where the player drives a taxi through London, picking up fares and making money. Double Fusion inserted ads throughout the virtual London cityscape on billboards, on the side of trucks, and in interactive elements within the game. For example, a new Procter & Gamble product, Flash Car Wash, featured prominently in the game play; after driving around, the player's cab gets dirty, but the driver was able to clean the vehicle by driving through the 3D Flash Car Wash bottles.

Guy Bendov, an EVP at Double Fusion, was on a panel on game advertising I ran at this year's E3. He is a nice guy and seems to have more noble intentions than his demon scourge competitors, Massive, Inc.. But, his approach may be no less deluded. In any case, I have to look askew at surveys such as this, which release reports only rather than the full results and methodology, and which are not only funded but run and released by groups with so much to gain from massively (as it were) positive results. For now, it's just too early to tell, and these studies do little more than serve as ads for in-game ads. Yes, once again it's turtles all the way down.

That said, I'm happy to report that I'm in the early stages of a formal research survey about advertising in games that is not sponsored by anyone. And as any regular readers of this site know, I very much suspect that game advertising in its current form is just this side of useless. I'll have more information soon, including how WCG readers can participate.

Comments (3)

Uh, Ian, just to play devil's advocate, why are we ever going to believe this survey if you've already said that you think in-game advertising is useless? :)

Hey Simon.

Well, I'm mostly being provocative, as usual. But the survey is actually about perception of ads, not about how "effective" they are. So, it's a different kind of study, really.

Mostly I wanted to point out that if the data suggests that in-game ads have problems, we'll still publish the results... we're not going to pick and choose only the positive ones, which is what some people worry is happening with these industry-sponsored studies.

Just to add my two cents, I have an open question about game ads in general. I wonder if testing game ads is the same than testing TV commercials. I guess that actually it is closer to testing product placement in films. This may be obvious but I am afraid it may be not to many in the ad world. What happens is that, unlike TV commercials, product placement -and probably in-game ads- matter diffirently to the testers if they actually care for the content where the ad is being embedded. In other words, it's not just enough to get players to test an in-game ad. You need fans of the franchise- if there is a franchise, that is (gee, I hate myself by assuming that games are a franchise nowadays. It's sad, but it's the perceived truth in the industry nowadays).