Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
I never tire of mocking the in-game advertising industry. The latest salvo in the ongoing saga is Massive, Inc.'s new "interactive advertisement technology," first deployed in Anarchy Online for Toyota Yaris. Here's the blurb from the press release:
For those of you not "fortunate" enough to have had direct experience in the advertising industry, I should remind you that advertisers have no idea what "interactive" means. Granted, it's a squishy term for anyone, but in advertising "interactive" has basically meant "online." For those of us who think that computers are fundamentally machines that run code rather than boxes moving bits over networks, the term has always posed a problem. In the advertising business, companies have an "online strategy" or an "interactive strategy." Typically, that means delivering traditional media ads online. The "good" ones let you click on things.
I'm also amused by Massive's insistence that this sort of thing is a first. There and Second Life users have been browsing in- and out-of-game web pages for years now. Massive's innovation is something like a dynamically-delivered in-game interactive kiosk. And I don't know about you, but that's exactly what I was hoping for: to learn more about a mediocre economy subcompact auto while in a science-fiction MMORPG set in the year 29475 on the desert planet of Rubi-Ka.
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