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Innoculate the Viral Marketing
by Ian Bogost September 27, 2005
categories: Advergames

I hate viral marketing. Hate it, capital-H Hate it. Here's why.

The advertising industry vaguely understands how word of mouth works. They understand memes, although they've probably never heard of Richard Dawkins. They believe they are in the business of creating cultural capital to be disseminated from brain to mindless little fat-walleted brain. They even understand the basics of scale-free networks, or at least enough to grok the underlying function of weak ties, those loose connections you have with other people that create the largest networks of potential interaction. All the mechanics are there, but something's missing. What is it?

Anything worth spreading via word of mouth.

Update: This article is also available in Italian, via CG Italia, thanks to Max.

Why does disease spread? Because people like to be or need to be in close proximity to one another. What about AIDS? Because people like to fuck each other. What about social networks, how do they work? People strive for power and social control, and they want to know people who can bring them more of it.

More and more, the advertising industry wants you to think that marketing spreads in the same way: because it adds something meaningful to your everyday life. And it just doesn't. Advertising is in the business of manufacturing needs -- silky smooth hair, fuzzy condoms, a jillion accessories for a billion iPods. And viral marketing is advertising's attempt to manufacture a need for the advertising itself. They hope that the advertising will prove so stylish, so nuanced, so "engaging" (that's a favorite word) that you will seek out those weak ties and tell them about it -- not the products, the ads.

As a part of this rancor, because I run one of the few websites about advergames, I get a lot of emails from advertising and promotional agencies, groups wanting me to tell you (weak ties!) about the crap they've produced that you can then tell your friends, often via some kind of "send to a friend" widget in the marketing itself (incidentally, the send to a friend is to marketing what the fucking is to AIDS). Here's an example, with the names obscured to protect the innocent:

From: [name] Subject: Planters.com Alert - Football game

Just in time for the start of the football season, Planters.com features this free online Football Game that your website visitors may be interested in. Below please find all of the details, including hyperlinks and approved text that you can use on your site. If you have any questions please feel free to email me.

Game Name: Planters Field Goal Challenge
Game URL: http://www.planters.com/games/gamepage.aspx?GameId=136
Game Description:
Split the uprights in Planters Field Goal Challenge. Visit Planters.com to play. Starting at the 30-yard line, attempt field goals at increasing distance.
Best Regards,
[name]
Trymark Consulting Group
on behalf of www.Planters.com


I have two of them in my inbox, both from Trymark. The other one is for a new Lacrosse game on the sadly indefatigable Candystand.com. The games themselves represent the worst kind of advergames around -- forgettable games with forgettable brand images stamped upon them, sold off like cattle to whomever would do the media buy. I've included the links here in the hopes that you will actually click them to see what I mean, and these companies will check their referrers and read my tirades. But they never do.

So, what would good viral marketing mean? How would meaningful viral advertising work? Well, what do meaningful viruses do: they spread based on legitimate contact between organisms. Fucking, talking, eating, shitting, all the ways we come into contact with one another. But unlike advertising, we don't want the viruses. They devour us as parasites. That's what viral marketing does too: even if we do spread it, all we're spreading is its filth, the dirty microbes of blind consumption.

Good viral marketing wouldn't be viral at all: it would be curative. It would help us understand or engage some aspect of human experience that we might otherwise not find. It would be more than a curiosity, more than a link on Boing Boing or Slashdot, more than a stupid game that we play for 2.3 minutes and then forget forever. Something that would build social capital, not just the strength to buy, but the strength to resist buying, to question needs, to challenge empty claims.

I know, it doesn't sound like advertising, does it. But does it have to be that way? What if advertising were meaningfully social, and constructive? I can think of some examples, can you?

Comments (13)

as far as viral marketing goes... I Love Bees was immensely successful in engaging people's brains and not their wallets.. and yet I found myself buying an Xbox just so I could get Halo and immerse myself further in the universe that was only touched up on in the ARG.

For all you italian speakers there's an italian version of this powerful article at:

http://www.cgitalia.it/2005/09/27/linoculazione-del-marketing-virale/

Max

I think that most viral marketing is exactly as you describe, but like jez's comment above, I would make an exception for the marketing work done by 42 Entertainment. (http://www.4orty2wo.com/)

Their recent "I Love Bees", and to a greater extent (in my opinion) their previous "The Beast" campaign for the movie A.I., was a great example of marketing that actually had positive value to the consumer. I wasn't as engaged by ILB, being from Canada and therefore not able to take part in any of the physical meeting points that they created. But The Beast was filled with interesting story, incredibly nasty puzzles, and spread to my knowledge as such (and not because they coerced players into spreading it with cheap form emails to send to their friends).

Thanks to Max for the Italian translation. And I agree with both josh and jez that i love bees is an example of a new kind of advertising game that escapes the self-indulgent logic of advertising.

However, the problem with "games" like i love bees is its exclusivity -- the campaign still doesn't get the masses out to participate and engage each other in public space -- and to challenge the way public space itself works. The Ministry of Reshelving, on the other hand, very much does (another project by Jane McGonigal, who was an i love bees puppetmaster). Ministry of Reshelving isn't advertising in the traditional sense, but it does engage material goods, and one could imagine a "smart" campaign organized in a similar fashion.

Yours is a quite complicated issue, it touches the delicate behind-the-stage mechanisms of our society.

Advertising is the art of selling things to who does not need them, so it tends to just create needs by pushing on several psychological devices. I am not going to enumerate them, it would need a full-lenght article.

Your righteous hate for this type of misleading marketing -- filthy too -- just makes you a more noble man and it gives hint on how such technique is not 100% efficient.

The only way fight this mentality is to counter-attack. For instance by disseminating viral ads with a positive message and just ignore the "bad" ones.

Another way, and you are just doing it, is to inform us about this mechanisms.

Other strategies can be put in place.

I think that you can change things by making people aware of what is really behind the advertising messages, being a commercial, an game or a mobile ring tone.

This way, with time, if the industry will realize they are putting their money in the wrong venue, or better, that the venue they have been exploiting is no longer viable, they would quit (there is nothing more efficient as raising economic issues to provoke firms' change in their behaviors), and you will have pursued your goal.

Too often, I find this false "viral marketing" to be akin to lobbing packs of TV dinners at poor people and no microwave to heat them up.

You flip-flop so many times, I'm not quite sure what you're saying. Do you not like viral advertising? Or do you not like bad viral advertising? Or, rather, you're upset at your fellow humans that don't have half enough common sense to see through bad advertising? And, really, you hate those "Tell a friend links" so much? Enough that you'd have your very own "EMAIL THIS ENTRY" on each of your pages. Pull your thoughts together -- they're running wild.

Daniel:

If you can't tell what I'm saying maybe you should reread the article. It's a call for a new kind of advertising that would facilitate new ways of understanding the world rather than just pointing incessantly at the old ones.

As for the email this entry links on this website, the website isn't an advertisement. It's a news site. The purpose of the email links is to allow people to engage in meaningful discussion -- exactly what I am saying advertising does not underwrite, but fantasizes about.

And what motivation do advertisers have to adopt this curative approach when advertising exists as a purely self-centered expression? I agree that important changes would ideally serve all, but I rather think that is an entirely Utopian fantasy.

Daniel -- Yes, I understand why you say it's utopian. But, I don't think it's a fantasy. In any case, there is clearly a lot more work to be done. The only way that advertisers will change their ways is if new ways are more effective. And I believe that it is possible to accomplish both. It's just not going to be easy.

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