Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Weren't you all excited about last week's announcement of the iPhone SDK? Didn't you think it would finally shut up grouchy people like me who are always complaining about the lack of open platforms?
Yeah, me too. Until I downloaded it and tried to build some sample OpenGL code. Turns out the iPhone "Aspen" simulator can't run OpenGL. Which means you need to own an actual iPhone and tether it to your Mac to do development. Great way to sell more iPhones huh? Except you can't even do that, because then you'll also need the $99 iPhone Developer Membership to actually be allowed to deploy and test on your iPhone. Meh.
This may be a bit of an overstatement, but the conclusion I come to is that the iPhone SDK isn't yet really a game development platform. Since many, perhaps most, viable iPhone games will render with OpenGL, this means ordinary folks will be stuck writing hypothetical code -- or blindly porting old OpenGL-bound C -- until Apple lets us do something more.
Surprising, I know. After all, Apple would never screw third party developers... :P
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