Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
According to the NY Times, the Iranian government has funded a videogame that illustrates how to disrupt world oil supplies by blowing up a U.S. tanker in strait of Hormuz. This recalls Ayatollah Ali Khamenei's warning that oil exports might be put in jeopardy if the U.S. doesn't back off Iran's nuclear program.
The game, called "Counter Strike" (no relation to the Half-Life conversion) was produced by eight people in three months.
I had a hard time categorizing this entry. Is this a newsgame? Is it an educational game? Is propagandist, or is it perhaps the first example of a videogame-based geopolitical act, wherein the videogame itself serves as part of the Ayatollah's warning? Would it be inappropriate to call this a "diplomacy game"? Some might perceive Iran's gestures as threats rather than negotiations, but doesn't the game itself serve to advance a position in international relations? Fascinating stuff. I wonder if we'll see more of this.
(thanks to Jane)
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