Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
We recently reported on the 4th Christian Game Developers Conference, happening this week in Portland. On a related and unrelated note, I recently came upon this op-ed (thanks to Andrew), by NY Times columnist Thomas Friedman. Friedman cites a WCJ report that the Iqra Learning Center, a site investigated after the 7/7 London bombings was the sole UK distributor of Islamgames, "a U.S.-based company that makes video games [featuring] apocalyptic battles between defenders of Islam and opponents."
The op-ed cites Ummah Defense I, in which "the world is 'finally united under the Banner of Islam' in 2114, until a revolt by disbelievers. The player's goal is to seek out and destroy the disbelievers."
I checked out the Islamgames website, which contains a variety of products including Arabic Letter Bazaar ("Learn Arabic Letter shapes and sound in your effort to help rebuild the bridge in Arabic Letter Bazaar") and Maze of Destiny ("Can you recover the missing letters of Surah Fatiha, rescue the teachers of the Quran, and re-establish the true worship of Allah on Earth?"), as well as Ummah Defense I and II. The latter two games are aracde-style space shooters, a la Raiden, and seem rather fantastic in their plot.
Friedman's op-ed suggests almost total complicity in the improprietous themes of these games, but the situation, as usual, seems much, much more complex to me.
Read the extended description of Ummah Defense I:
While I agree with Friedman's sentiment that "videogames matter," I wonder if his summary line -- "the goal is to seek out and destroy the disbelievers" -- is a fair characterization. The one human disbeliever constructs robots, and the player does combat with those, not with the humans. Granted, there is a great deal of ideology at work in the game -- the premise that 100 years hence the Earth will be united under Islam for one thing -- but are we ready to condemn these games just because they were sold in a store raided after the 7/7 bombings? Are these better/worse/different than popular Christian computer games like Catechumen and Ominous Horizons, which are essentially FPS's in which you fight against Satan's minions? Are such games "clean safe alternatives to shoot-'em up games like Grand Theft Auto", or just as steeped in their own kind of violence?
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
NeMutluTürkümDiyene on Where in the World was Middle Earth?
Algogedaummam on Object-Oriented Ontology Symposium
Christopher Schaberg on Making Books
Jose Zagal on Making Books
Ian Bogost on Making Books
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







