Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Back in January I mused about the relative inaccessibility of independent development for the handheld market. Today Apple released new iPods along with iTunes 7, which includes the new iTunes Game Store. Unfortunately, developing for iPod remains still a fantasy. Here's why.
Back in January, I offered these four properties as requirements for an indie handheld platform:
- low price-point
- high general install base
- open development environment
- supportive ad-hoc distribution model
Then I offered these observations about the iPod's potential to become such a one.
While this might -- might change, for now the iPod is as closed a development platform as they come. Which means that the iTunes Game Store is a walled garden with the tallest of slick, stone walls. At present, there are under ten games on the game store. It's almost embarrassing. Certainly Apple must realize that the content will have to come from somewhere. Will the dev kits come? Only time will tell.
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