Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Important note: Kuma and Kuma\War has no affiliation with Gonzalo's Newsgaming project; I am adopting the term "newsgaming" here in a more general sense.
Inc. Magazine ran an interesting piece in their August issue on Kuma\War, the subscription-based game that lets you play recent events in the continued conflicts in the Middle East (and elsewhere in the future, promises the game's developer, Kuma Reality Games).
The Inc. piece focuses on the "bad PR" the game has received, including accusations that the game exploits soldiers, takes advantage of real suffering for profit, and panders to the Department of Defense, among other tough charges. Inc. is a magazine for small businesses, so they try to channel lessons business owners can learn about good and bad press coverage in general, and how to respond to such coverage.
The two-page spread details strategies Kuma used to abet the press accusations, from offering free subscriptions to active military personnel ("'It shows we support them,' [Kuma marketing head Sarah] Anderson says.") to donating $1 from every paid subscription to the Intrepid Fallen Heroes Fund.
Interestingly, Kuma is billing itself as a "different kind of news service," one that "offers a new way of experiencing the news." In the article, Kuma's top brass (as it were) explain how they were "losing control" of their message as a result of the broad press. CEO Keith Halper concludes that he needs to "make sure we take advantage of interest in what we're doing and get our side of the story across."
The fact that a company that hoped to channel news for games found itself ill at ease when it became the subject of the news is one of those diamond-pure kinds of ironies. Maybe they should make another game about their own plight -- Kuma\PR ;). Kidding aside, I don't doubt that Kuma had a controversial product, but I think their lack of preparedness had more to do with a lack of product vision than a lack of communication strategy. How could you think that the current events of an already controversial war, one yet to be measured and reflected upon by history, wouldn't create a good measure of terse criticism? Newsgames cannot be opinionless.
But perhaps more interesting are the sidebar responses to the article. In case study columns like this one, Inc. always runs an "experts weigh in" sidebar, where semi-related executives and personalities offer their assessment of the situation. I was most interested in Mark Bowden's response. Bowden is most widely known for writing Black Hawk Down: A Story of Modern War, but he is also a 20+ year veteran reporter at the Philadelphia Inquirer. So, he knows something about the news. Here's what Bowden had to say about Kuma's plight:
Clearly, Bowden had no problems profiting from the use of his book for a motion picture, so he's drawing an important distinction between the media here. Bowden couldn't argue that all representations of war in entertainment are immoral, or he would quickly find himself hoist on his own petard (or helicopter, as it were). But surely he wouldn't offer the same advice to Ridley Scott -- "the most important thing is to make a cool movie." Black Hawk Down was an important book (and later film) precisely because it offered a thorough reconstruction of the events of "The Battle of the Black Sea," especially in the absence of a significant government investigation. Furthermore, in the epilogue to the book, Bowden goes to great lengths to argue that, for one part, the mission succeeded, even in the face of its human losses on all sides and, for another part, this and related missions had dubious goals to begin with, namely to impose peace on a country that didn't want it. I think the film makes this point well, even if more subtly than the book does.
I offer these observations to underscore the fact that Bowden himself is neck-deep in the conflation of reality, journalism, entertainment, and political commentary. Still, that fact alone doesn't discredit Bowden's criticism of Kuma, even if it does suggest that the respected author is not trying very hard to understand the potential rhetorical power of videogames. What I think Bowden underscores in his Inc. commentary is that Kuma\War has a massive framing problem. It is simply not enough for newsgames just to offer re-creations of real-world events. Political and social circumstances, commentary, and elucidation must frame these events in order to give the first-person interactivity of the game sociopolitical meaning. I believe that such framing can be done with gameplay, but designers must take great care to get it right. I am not sure that players gain any meaningful insights into the subtle tenors of US military aggression when they choose between advancing troops to slaughter perimeter guards in order to capture Uday and Qusay Hussein at their Mosul villa, rather than bombarding it with 10 TOW missiles and killing pretty much everything in the structure. The more interesting rhetoric surrounds the military's need to capture or kill (either one) Uday and Qusay in order to demonstrate control over the regime's demise, and thereby to win further local support. And that kind of military rhetoric goes unchallenged in the Kuma\War mission.
I do wonder if the hypothetical Black Hawk Down game wouldn't have carried Bowden's message of American military inconsistency quite well. Imagine playing a mission where you were to provide humanitarian aid to people whose only intention was to continue their mutual aggression. Surely that game would telegraph the need to just stay out of situations with mutually repellent outcomes.
Update: turns out there IS a Black Hawk Down Game. Not sure what the deal is, but my guess is that Bowden no longer controls the rights to the name -- probably his publisher or the film studio does now. So, even odder that the author would make such comments given the actual existence of such a game.
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