Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
McDonalds has a cute little advergame running called Race to the Lights to promote their late night and 24hour drive-thru service. The player chooses a music style (pop, hip hop, rock, and country) and gets assigned a corresponding vehicle (coupe, wagon??, van, and pickup).
The goal is to drive your car in the fastest time possible to the end of the course. If you get through a level, you're allowed to customize your car, which actually turned out to be much more amusing than I thought it would be, probably due to the simplicity of the art.
I'm often cynical of driving games and games that mindlessly slap music onto gameplay, but this game actually makes some sense. You're cruising around late at night, listening to tunes, and you get hungry. I do think it would have made more sense if the environment had included other eating establishments that were shown to be closed past a certain hour. The game could have used a clock-based timer rather than a score-based one and allowed the player to see that McDonalds might be their best (only?) option for late-night fatty food cravings (even Wendy's well-advertised pick up window, which let's you "eat great, even late" closes by 1am. It also would have been nice to have hunger affect the gameplay somehow, or at least to include the food products in a more meaningful way than just slapping a picture of it after the first level.
(thanks to Nico)
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